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Rocket silo: Difference between revisions

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(Removed unnecessary second calculation, removed tip that was out of context, style)
(That the satellite insertion time isn't included is material info - it does add noticeably in the long run. Removed another bit of the example that became pointless after the previous edit.)
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== Timings ==
== Timings ==


The duration of the rocket launch animation is 2475 [[game-tick]]s, or 41.25 seconds. This is the time from when the rocket is finished to when production on the next rocket can start.
The duration of the rocket launch animation is 2475 [[game-tick]]s, or 41.25 seconds. This is the time from when the rocket is finished to when production on the next rocket can start, but it does not include the time to insert the payload.


The duration not affected by any modules or beacons, which can be important to take into account when planning to launch rockets quickly. E.g. to launch one rocket per minute using a single rocket silo, the production of the rocket parts must happen within 60 - 41.25 = 18.75 seconds, so the rocket silo has to be sped up using modules and beacons.  
The duration not affected by any modules or beacons, which can be important to take into account when planning to launch rockets quickly. E.g. to launch one rocket per minute using a single rocket silo, the production of the rocket parts must happen within 60 - 41.25 = 18.75 seconds.


== Achievements ==
== Achievements ==

Revision as of 19:16, 28 May 2018

Rocket silo.png
Rocket silo

Rocket silo entity.png

Recipe

Time.png
30
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Pipe.png
100
+
Processing unit.png
200
+
Steel plate.png
1k
Rocket silo.png
1

Total raw

Time.png
80
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Iron plate.png
100
+
Processing unit.png
200
+
Steel plate.png
1k

Recipe

Time.png
30
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Pipe.png
100
+
Processing unit.png
200
+
Steel plate.png
1k
Rocket silo.png
1

Total raw

Time.png
80
+
Concrete.png
1k
+
Electric engine unit.png
200
+
Iron plate.png
200
+
Processing unit.png
200
+
Steel plate.png
1k

Map color

Health

5000

Resistances

Fire: 0/60%
Impact: 0/60%

Stack size

1

Dimensions

9×9

Energy consumption

4.0 MW (electric)

Crafting speed

1

Mining time

1

Module slots

4 slots

Prototype type

rocket-silo

Internal name

rocket-silo

Required technologies

Rocket silo (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The Rocket silo is currently the only win condition. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units which will allow rocket parts to be created within the silo.

In order to launch a rocket, 100 rocket parts need to be crafted. Each rocket part needs 10 low density structures, 10 rocket fuel, and 10 rocket control units.

When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a satellite component. Launching the rocket with a satellite will complete the game and a win menu will be displayed that shows all kills and the playing time, asking the player to exit the current game, continue, or view the replay. Launching a satellite also places 1000 space science packs in the rocket result inventory.

However, launching the silo without the satellite is sadly pointless, as it won't count as a win, and will be a massive waste of resources. More resources will be needed to make another rocket.

Building a silo requires, among other things, electric engine units, engine units, and processing units, which must be produced in assembling machines and cannot be crafted by hand from raw materials. The rocket itself can also only be produced in the silo.

The rocket silo result inventory can hold up to one stack of space science packs (2000). When receiving science packs from a launched satellite, the game discards all space science packs that exceed the capacity of the rocket result inventory. The "Auto launch with cargo" checkbox does not check if the rocket result inventory can hold the expected space science packs, this has to be manually ensured by the player, for example through the circuit network.

Timings

The duration of the rocket launch animation is 2475 game-ticks, or 41.25 seconds. This is the time from when the rocket is finished to when production on the next rocket can start, but it does not include the time to insert the payload.

The duration not affected by any modules or beacons, which can be important to take into account when planning to launch rockets quickly. E.g. to launch one rocket per minute using a single rocket silo, the production of the rocket parts must happen within 60 - 41.25 = 18.75 seconds.

Achievements

The rocket silo, which is used to win the game, is directly connected to the following game win based achievements:

Smoke-me-a-kipper-i-will-be-back-for-breakfast-achievement.png Smoke me a kipper, I'll be back for breakfast

Finish the game.

No-time-for-chitchat-achievement.png No time for chitchat

Finish the game within 15 hours.

There-is-no-spoon-achievement.png There is no spoon

Finish the game within 8 hours.

Raining-bullets-achievement.png Raining bullets

Win the game without building any laser turrets.

Steam-all-the-way-achievement.png Steam all the way

Win the game without building any solar panels.

Logistic-network-embargo-achievement.png Logistic network embargo

Win the game without building any active provider, buffer or requester chests.

So-long-and-thanks-for-all-the-fish-achievement.png So long and thanks for all the fish

Spoiler! Click to view.

History

  • 0.13.9:
    • Rocket parts from building rockets in the silo now show in production statistics.
  • 0.12.4:
    • Rocket silo now behaves correctly when out of electricity.

See also