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Rocket silo: Difference between revisions

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|producers    =manual + assembling machine 3
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Note that [[Electrical engine part]]s, [[Engine part]]s, and [[Processing unit]]s all require [[Assembling machine]]s and may not be crafted by hand from raw.
Note that [[Electrical engine unit]]s, [[Engine unit]]s, and [[Processing unit]]s all require [[Assembling machine]]s and may not be crafted by hand from raw.


The '''Rocket Silo''' is currently the only win condition.  Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s which will allow [[rocket part]]s to be created within the silo.  When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a [[satellite]] component.  Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.
The '''Rocket Silo''' is currently the only win condition.  Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocket control unit]]s which will allow [[rocket part]]s to be created within the silo.  When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a [[satellite]] component.  Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.

Revision as of 18:23, 16 March 2016

Template:Machinery Note that Electrical engine units, Engine units, and Processing units all require Assembling machines and may not be crafted by hand from raw.

The Rocket Silo is currently the only win condition. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units which will allow rocket parts to be created within the silo. When all rocket parts have been completed the rocket silo interface will be at 100% and allow the player to input a satellite component. Launching the rocket with a satellite will complete the game and a win menu will be displayed asking the player to exit the current game, continue, or view the replay.

See also