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== Market ==
== Market ==


After choosing your preferred [[Map generator|map generation settings]], the player begins the scenario in a small room called the Market.  
After choosing the [[Map generator|map generation settings]], the player begins the scenario in a small room called the market.  


[[File:RocketRushStart.png]]
[[File:RocketRushStart.png]]


The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. Once the player enters the launch pad, and waits for 15 seconds, they are transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the Market.
The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. After waiting on the launch pad for 15 seconds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.


In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the Market:
In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the market:
*25 [[Construction robot|Construction robots]]
*25 [[Construction robot]]s
*1 [[Power armor]]
*1 [[Power armor]]
*1 [[Portable fusion reactor]]
*1 [[Portable fusion reactor]]
*1 [[Exoskeleton]]
*1 [[Exoskeleton]]
*1 [[Personal roboport MK2]]
*1 [[Personal roboport MK2]]
*2 [[Energy shield|Energy shields]]
*2 [[Energy shield]]s
*3 [[Personal battery|Personal batteries]]
*3 [[Personal battery|Personal batteries]]
*7 [[Portable solar panel|Portable solar panels]]
*7 [[Portable solar panel]]s
*1 [[Submachine gun]]
*1 [[Submachine gun]]
*1 [[Rocket launcher]]
*1 [[Rocket launcher]]
*100 [[Piercing rounds magazine|Piercing rounds]]
*100 [[Piercing rounds magazine]]s
*100 [[Rocket]]
*100 [[Rocket]]s


== Market item costs ==
== Market item costs ==


The following tables contain the cost of each item. There are a couple of important notes to make here:
The following tables contain the cost of each item. There are a couple of important notes to make here:
*Some items come in packs (e.g. 5 [[Inserter|Inserters]] are given for each 35 coins you spend; you cannot purchase [[Inserter|Inserters]] in increments of 1, etc.). Pay attention to the Quantity column to spot these items.
* Some items come in packs (e.g. 5 [[inserter]]s are given for each 35 coins spent; [[inserter]]s cannot be purchased in increments of 1, etc.). This is noted in the Quantity column.
*Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
* Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.


<div class="inventory"><div class="tab-header"><div class="tab-head tab-head-1 tab-head-active" data-name="{{Translation|Logistics}}">[[File:Item-group logistics.png|64px|link=]]</div><div class="tab-head tab-head-2" data-name="{{Translation|Production}}">[[File:Item-group production.png|64px|link=]]</div><div class="tab-head tab-head-3" data-name="{{Translation|Intermediate products}}">[[File:Item-group intermediate products.png|64px|link=]]</div><div class="tab-head tab-head-4" data-name="{{Translation|Combat}}">[[File:Item-group military.png|64px|link=]]</div></div>
<div class="inventory"><div class="tab-header"><div class="tab-head tab-head-1 tab-head-active" data-name="{{Translation|Logistics}}">[[File:Item-group logistics.png|64px|link=]]</div><div class="tab-head tab-head-2" data-name="{{Translation|Production}}">[[File:Item-group production.png|64px|link=]]</div><div class="tab-head tab-head-3" data-name="{{Translation|Intermediate products}}">[[File:Item-group intermediate products.png|64px|link=]]</div><div class="tab-head tab-head-4" data-name="{{Translation|Combat}}">[[File:Item-group military.png|64px|link=]]</div></div>
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== Scenario victory ==
== Scenario victory ==


Launch a rocket! Manufactured the normal way from [[Rocket control unit|control units]], [[rocket fuel]], and [[low density structure]]. A satellite is not required.  
Victory is achieved by launching a rocket. As usual, the rocket is crafted with [[rocket control unit]]s, [[rocket fuel]], and [[low density structure]]. A satellite is not required.  


{{C|Scenario}}
{{C|Scenario}}

Revision as of 09:44, 11 April 2022

Rocket rush is a gameplay scenario that shares the common Freeplay goal of launching a rocket, but with all research unlocked and an opportunity to choose from a large pool of starting equipment.

Rocket rush can be played single player or multiplayer with a team.

Market

After choosing the map generation settings, the player begins the scenario in a small room called the market.

RocketRushStart.png

The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. After waiting on the launch pad for 15 seconds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.

In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the market:

Market item costs

The following tables contain the cost of each item. There are a couple of important notes to make here:

  • Some items come in packs (e.g. 5 inserters are given for each 35 coins spent; inserters cannot be purchased in increments of 1, etc.). This is noted in the Quantity column.
  • Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
Item-group logistics.png
Item-group production.png
Item-group intermediate products.png
Item-group military.png
Item Cost Quantity Max quantity
Wooden chest 40 20 250
Iron chest 40 5 250
Steel chest 41 1 243
Storage tank 41 1 243
Transport belt 40 20 250
Fast transport belt 36 4 277
Express transport belt 27 1 370
Underground belt 36 4 277
Fast underground belt 38 1 263
Express underground belt 87 1 114
Splitter 22 1 454
Fast splitter 55 1 181
Express splitter 134 1 74
Burner inserter 40 10 250
Inserter 35 5 285
Long-handed inserter 40 4 250
Fast inserter 39 3 256
Filter inserter 22 1 454
Stack inserter 67 1 149
Stack filter inserter 76 1 131
Small electric pole 40 20 250
Medium electric pole 32 2 312
Big electric pole 34 1 294
Substation 85 1 117
Pipe 40 20 250
Pipe to ground 40 5 250
Pump 40 2 250
Rail 40 8 250
Train stop 34 1 294
Rail signal 40 5 250
Rail chain signal 40 5 250
Locomotive 285 1 35
Cargo wagon 110 1 90
Fluid wagon 121 1 82
Artillery wagon 701 1 14
Car 106 1 94
Tank 481 1 20
Spidertron remote 134 1 74
Logistic robot 57 1 175
Construction robot 46 1 217
Active provider chest 54 1 185
Passive provider chest 54 1 185
Storage chest 54 1 185
Buffer chest 54 1 185
Requester chest 54 1 185
Roboport 469 1 21
Lamp 35 5 285
Red wire 40 8 250
Green wire 40 8 250
Arithmetic combinator 32 2 312
Decider combinator 32 2 312
Constant combinator 36 4 277
Power switch 28 2 357
Programmable speaker 36 2 277
Stone brick 40 20 250
Concrete 40 20 250
Hazard concrete 40 20 250
Refined concrete 40 10 250
Refined hazard concrete 40 10 250
Landfill 40 5 250
Cliff explosives 25 1 400

Scenario victory

Victory is achieved by launching a rocket. As usual, the rocket is crafted with rocket control units, rocket fuel, and low density structure. A satellite is not required.