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This is a copy of the official roadmap which can be found on [https://forums.factorio.com/678 the forums].
This is a short summary of the future plans for Factorio.


Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.


== Overview ==
== Factorio 1.1 (stable since January 26 2021) ==


The Roadmap has been updated for one release upfront.
* The 1.1 release is the final release of the vanilla game.
** It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365]


Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).
== Factorio Expansion Pack ==
: '''This is a short overview of the expansion pack, for more details see [[Upcoming features]].'''


== [[Upcoming features|Factorio 0.17 stable updates]] ==
The expansion pack is a set of 3 extra mods that will be released with version 2.0 as a paid expansion. The mods are:


* Rest of the major GUI rewrites.
* Space Age, featuring 4 new planets, space platforms, and a reworked tech tree
** Tooltips, Character GUI, Blueprint library, etc.
* Quality, allowing drastic improvements to buildings and items as a "vertical" growth
* More High-res entities/Redesigns.
* Elevated Rails, for improved rail routing and better intersections
* Some New/High-res icons.
* More Modding/Scripting features.
* More Map editor features.
* Better fluid physics (Maybe).


=== Factorio 0.17 Stable 3 (experimental released November 04th 2019; 0.17.75) ===
Note: Both the expansion and the first mod are called Space Age.


* New tooltips.
=== Other info ===
* New GUI icons.
* Construction robot tile batching.
* More Modding/Scripting features.


== Factorio 0.18 ==
* The future plan is to release "one big expansion pack", see [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
* As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. ([https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age])
* According to [https://www.factorio.com/blog/post/fff-373 Factorio Friday Facts 373 - Factorio: Space Age] the expansion pack will be titled '''Factorio: Space Age''' and will have the player launch into space and explore other planets, using space platforms to get around between them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets. The expected release date is around August 2024.


* New campaign
== Factorio 2.0 ==
* Mini tutorials
* Factorio 2.0 will be the base game version that is released alongside the expansion for free. Some expected features are:
** Improved quality
** Improved control of train systems,
** Cover the rest of the game mechanics
** Better blueprint building.
* Final GUI improvement. Finishing the rest of the GUIs in the game.
** Better flying robot behaviour.
* Final game balancing
 
* High-Resolution sprites for the rest of the game, including few changes to some entities.
=== Expensive Mode ===
* Final Graphical tweaks.
The expensive mode will be moved from the base game into a separate mod. [https://forums.factorio.com/viewtopic.php?p=592990#p592990] It will be part of the base game purchase, however. [https://forums.factorio.com/viewtopic.php?p=577191#p577191]


== See also ==
== See also ==
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** [[Version history|Detailed changelogs]]
** [[Version history|Detailed changelogs]]
* [[Upcoming features]]
* [[Upcoming features]]
{{C|News}}

Latest revision as of 19:02, 28 December 2023

This is a short summary of the future plans for Factorio.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed and up-to-date list of upcoming features.

Factorio 1.1 (stable since January 26 2021)

  • The 1.1 release is the final release of the vanilla game.
    • It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. [1]

Factorio Expansion Pack

This is a short overview of the expansion pack, for more details see Upcoming features.

The expansion pack is a set of 3 extra mods that will be released with version 2.0 as a paid expansion. The mods are:

  • Space Age, featuring 4 new planets, space platforms, and a reworked tech tree
  • Quality, allowing drastic improvements to buildings and items as a "vertical" growth
  • Elevated Rails, for improved rail routing and better intersections

Note: Both the expansion and the first mod are called Space Age.

Other info

  • The future plan is to release "one big expansion pack", see Friday Facts #365 - Future plans
  • As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. (Factorio Friday Facts 373 - Factorio: Space Age)
  • According to Factorio Friday Facts 373 - Factorio: Space Age the expansion pack will be titled Factorio: Space Age and will have the player launch into space and explore other planets, using space platforms to get around between them. The expansion will significantly rebalance the tech tree, making it possible to research the rocket silo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets. The expected release date is around August 2024.

Factorio 2.0

  • Factorio 2.0 will be the base game version that is released alongside the expansion for free. Some expected features are:
    • Improved control of train systems,
    • Better blueprint building.
    • Better flying robot behaviour.

Expensive Mode

The expensive mode will be moved from the base game into a separate mod. [2] It will be part of the base game purchase, however. [3]

See also