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Difference between revisions of "Roadmap"

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(Undo revision 163139 by TomFryers (talk)More info on the specific points can be found on upcoming features, not here)
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Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.
 
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.
  
== Overview ==
+
There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).
  
The Roadmap has been updated for one release upfront.
+
== [[Upcoming features|Factorio 0.18]] ==
 
 
Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).
 
 
 
== [[Upcoming features|Factorio 0.17]] ==
 
 
 
=== Planned ===
 
  
 +
* Rest of the major GUI rewrites.
 +
** Character GUI, Blueprint library, etc.
 +
* More High-res entities/Redesigns.
 +
* Some New/High-res icons.
 +
* More Modding/Scripting features.
 +
* More Map editor features.
 
* Mini tutorials
 
* Mini tutorials
 
** Improved quality
 
** Improved quality
 
** Cover the rest of the game mechanics
 
** Cover the rest of the game mechanics
* Improved First Steps campaign and new main campaign
+
* Final GUI improvement. Finishing the rest of the GUIs in the game.
* GUI rewrite
 
** Improve the looks of the GUI
 
** Change the way it works
 
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders
 
* Recipe tree GUI
 
** Foundation of some kind of in-game "factoriopedia"
 
** Should provide the player fast ways to get the answer to questions like:
 
***"What is this item used in?"
 
***"What is the graph of recipe dependencies for this?"
 
* Mod integration improvements
 
** Syncing mods with multiplayer game
 
** Mod browsing improvements
 
*** Show the mod picture and more smaller things
 
* Map editor improvements, both technical and usability wise
 
* Map generator improvements and fixes, autoplace specification improvements and documentation
 
* High-resolution sprites for the rest of the game, including few changes to some entities
 
 
* Final game balancing
 
* Final game balancing
 +
* High-Resolution sprites for the rest of the game, including few changes to some entities.
 +
* Final Graphical tweaks.
 +
* Better sound design.
  
=== Low priority ===
+
== Factorio 1.0 ==
 
+
Date: [https://factorio.com/blog/post/fff-321 25th September 2020]
* Spidertron
 
* Better car handling and car in latency state
 
* Better fluid physics
 
  
 
== See also ==
 
== See also ==

Latest revision as of 21:33, 19 February 2020

This is a copy of the official roadmap which can be found on the forums.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed list of upcoming features.

There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).

Factorio 0.18

  • Rest of the major GUI rewrites.
    • Character GUI, Blueprint library, etc.
  • More High-res entities/Redesigns.
  • Some New/High-res icons.
  • More Modding/Scripting features.
  • More Map editor features.
  • Mini tutorials
    • Improved quality
    • Cover the rest of the game mechanics
  • Final GUI improvement. Finishing the rest of the GUIs in the game.
  • Final game balancing
  • High-Resolution sprites for the rest of the game, including few changes to some entities.
  • Final Graphical tweaks.
  • Better sound design.

Factorio 1.0

Date: 25th September 2020

See also