In other languages: Deutsch Français Magyar 日本語 Bahasa Melayu Polski Português, Brasil Русский Türkçe Українська 简体中文

Roadmap: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Removed redundant statement about the forum roadmap thread, removed sentence explaining how this page exists to hopefully change their habits; I feel that it was confusing and isn't especially helpful to people who come here looking for Factorio info)
(Roadmap update for what comes after 0.17 stable (1))
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<noinclude>
{{Languages}}
{{Languages}}
</noinclude>
This is a copy of the official roadmap which can be found on [https://forums.factorio.com/678 the forums].
=== Official Roadmap (copy) ===


The official roadmap is the '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 roadmap thread in the forum],''' which is normally updated after each major release.
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.


* '''[[Roadmap/Coming Releases]]
== Overview ==
* [[Roadmap/History]]
* [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7289 About the endgame content]


=== Development methods ===
The Roadmap has been updated for one release upfront.
: '''[http://www.factorio.com/blog/post/fff-10 Factorio is a continuous jam session.]


Factorio is developed in a [http://en.wikipedia.org/wiki/Continual_improvement_process continuous development process]. This means, that the targets change with the ongoing development.
Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).


From that [http://www.factorio.com/blog/post/fff-10 article]:
== [[Upcoming features|Factorio 0.17 stable]] ==


: ''Any manager would probably say this is a bad thing, that we need a roadmap for the whole process from the start to the final release with all the contents, features and graphics planned ahead including cost estimates. I personally think, that the freedom of the jam (agile) way of development that allows us to react is the best for Factorio. We are inventing and extending the best ideas on the run, ideas that would never be visible in the start.
* Better fluid physics (Maybe).
* Rest of the major GUI rewrites.
* More High-res entities/Redesigns.


The forum also includes a big [http://www.factorioforums.com/forum/viewforum.php?f=6 Ideas & Suggestions-Board] which can be seen as the [http://en.wikipedia.org/wiki/Scrum_(development)#Product_backlog backlog] for the development team.
== Factorio 0.18 ==
 
* Mini tutorials
** Improved quality
** Cover the rest of the game mechanics
* New campaign
* High-Resolution sprites for the rest of the game, including few changes to some entities.
* Final game balancing
* Final GUI improvement. Finishing the rest of the GUIs in the game.
 
== See also ==
* [[Roadmap/History|Previous versions]]
** [[Version history|Detailed changelogs]]
* [[Upcoming features]]

Revision as of 14:57, 11 July 2019

This is a copy of the official roadmap which can be found on the forums.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed list of upcoming features.

Overview

The Roadmap has been updated for one release upfront.

Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).

Factorio 0.17 stable

  • Better fluid physics (Maybe).
  • Rest of the major GUI rewrites.
  • More High-res entities/Redesigns.

Factorio 0.18

  • Mini tutorials
    • Improved quality
    • Cover the rest of the game mechanics
  • New campaign
  • High-Resolution sprites for the rest of the game, including few changes to some entities.
  • Final game balancing
  • Final GUI improvement. Finishing the rest of the GUIs in the game.

See also