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Rich text formatting introduced in 0.17.0 allows the use of tags within most of the game's textboxes to change the visual formatting of text or to embed interactable images/entities. Predefined text tags are employed for this purpose.

Text modifiers

The color and font of text can be changed

Syntax Example Input Example Result Description
[color=rgb]...[/color] [color=red]Red[/color] text

[color=1,0,0]Red[/color] text

Red text rgb is a comma separated RGB color ranging from 0 to 1, or an English color name
[font=font-name]...[/font] [font=default-bold]Bold text Bold text font-name is the name of the factorio font to render

Tags

Tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations. Ctrl+alt clicking the map or ground will automatically insert a gps tag and post it into chat.

Shift clicking most things with the console open will insert a tag for that thing into chat.

Syntax Example Input Example Result Description
[img=class/name]

[img=class.name]

[img=item/iron-plate] Iron plate.png Embeds only a small inline game graphic. The slash may be substituted for a period in save names.

class is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal or achievement name: see below

[item=name] [item=iron-plate] Iron plate.png name is the internal-name of the item
[entity=name] [entity=small-biter] Behemoth biter.png name is the internal-name of the entity
[technology=name] [technology=logistics] Logistics (research).png name is the internal-name of the technology
[recipe=name] [recipe=basic-oil-processing] Basic oil processing.png name is the internal-name of the recipe, usually the entity name
[item-group=name] [item-group=combat] Item-group military.png name is any of: logistics, production, intermediate-products, combat, fluids or signals
[fluid=name] [fluid=water] Water.png name is the internal name of the fluid
[tile=name] [tile=grass-3] Grass 3.png name is the internal name of the tile, usually the lowercase name with hyphens replacing spaces as written from the map editor
[virtual-signal=name] [virtual-signal=signal-A] Signal-A.png name is the word signal followed by either an uppercase letter, number, color, each, everything or anything
[achievement=name] [achievement=minions] Minions-achievement.png name is the internal-name of the achievement, usually the lowercase name with hyphens replacing spaces
[gps=x,y] map origin: [gps=0,0] map origin: Map.png Embeds a map location and marks the location on the map of other players.

x is the x point coordinate y is the y point coordinate

[special-item=blueprint_string] Embeds a blueprint. Other players can get a blueprint item by clicking the icon

blueprint_string is the blueprint string of a blueprint, deconstruction planner or upgrade planners

[armor=player] [armor=Bilka] Embeds the armor of a player. Allows other players to see the equipment installed.

player is the name of the player

[train=number] [train=93] Embeds a reference to a train. Clicking the icon will open the train GUI for that train.

number is the ingame number of the train

[train-stop=number] [train-stop=100] Embeds a reference to a train stop. Clicking the icon will open the GUI for that train stop.

number is the ingame number of the train