Quickbar: Difference between revisions

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m (Specify different binding for macOS →‎Adding and removing items)
m (rewording →‎Accessing items)
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=== Accessing items ===
=== Accessing items ===


* Click with {{Keybinding|lmb}} on any filled slot and, if you have that item in your inventory, you will get one stack of it.
* Click with {{Keybinding|lmb}} on any filled slot and, if you have that item in your inventory, you will get one stack in your hand.
* To get half a stack, click {{Keybinding|rmb}} on a filled slot.
* Click with {{Keybinding|rmb}} to get half a stack.
* If you do not have an item in your inventory, you can optionally get an entity ghost of that item. To enable this, tick '''Pick ghost item if no items are available''' in '''Settings->Interface'''
* If you do not have an item in your inventory you can optionally receive an entity ghost. To enable this feature, select '''Pick ghost item if no items are available''' in '''Settings->Interface'''


== Accessing multiple quickbars ==
== Accessing multiple quickbars ==

Revision as of 17:05, 5 March 2019

The Quickbar is a user interface element designed to give quick access to commonly used items. It is always visible at the bottom of the screen. It shows between one and four bars of item slots from a maximum of ten total bars. Clicking any filled slot will give the player that item in their hand if it is in their inventory. If it is not, the game can be configured to instead provide an Entity ghost.

A shortcut to items, not an inventory

In previous versions of the game the Toolbelt was also an inventory. The quickbar is not. It can contain links to any item in the game, regardless of whether it is in the player's inventory. Items that are in the inventory will show a number underneath them, showing the total quantity in the player's inventory. Items that are not present in the inventory will have no count, and be slightly dimmed in appearance.

Ten Quickbars available

In total the player has 10 different Quickbars they can use, providing space for up to 100 different items. To see all the quickbars at once, click the number against any visible quickbar.

File:Quickbar-AllBars.png

Basic Usage

Quickbar.png

Setting the number of visible quickbars

The game defaults to showing two quickbars. This can be changed to between one and four visible at a time. To configure this go to Settings->Interface and change Active quickbars :

Quickbar-ConfigureVisibleNumber.png

What can be placed on a quickbar

Adding and removing items

  • Click Left mouse button on an empty slot to choose what goes in it from the Filter Selection window.
  • With an item in your hand you can click Left mouse button on any empty slot to place that item in that slot.
  • To clear a filled slot, press Middle mouse button on it. You can now place a new item in that slot.
    • On macOS the default binding is instead Command-Right-Click.
  • You need to clear a slot before you can place a new item in it.

Accessing items

  • Click with Left mouse button on any filled slot and, if you have that item in your inventory, you will get one stack in your hand.
  • Click with Right mouse button to get half a stack.
  • If you do not have an item in your inventory you can optionally receive an entity ghost. To enable this feature, select Pick ghost item if no items are available in Settings->Interface

Accessing multiple quickbars

With the mouse

You can click on the number next to any Quickbar to bring up the list of all 10 quickbars. You can then click the number against any other quickbar and it will swap into the position you originally selected.

With the keyboard

The game provides three different methods of manipulating the visible quickbars using the keyboard:

  1. Select quickbar shortcuts, defaulting to Shift-1 through Shift-0.
    1. Pressing one of these shortcuts will change the top visible quickbar to the bar selected by the shortcut.
  2. Next active quickbar and Previous active quickbar shortcuts. Not bound by default.
    1. Pressing Next active quickbar will change the top quickbar to the next highest number. For example if you have bar 3 in the top position, it will change to bar 4. If pressed when bar 10 is at the top, bar 1 is placed there.
    2. Pressing Previous active quickbar does the opposite; bar 3 would change to bar 2. If pressed when bar 1 is at the top, bar 10 is placed there.
  3. Rotate active quickbars, defaulting to X.
    1. This rotates all the visible quickbars down to the next position, and the bar at the bottom goes to the top. It does not change which quickbars are visible, only their relative positions.