Prototype/UtilitySounds

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Prototype definitions » PrototypeBase » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
blueprint_selection_ended::Sound
blueprint_selection_started::Sound
build_blueprint_large::Sound
build_blueprint_medium::Sound
build_blueprint_small::Sound
build_large::Sound
build_medium::Sound
build_small::Sound
cancel_deconstruction_selection_ended::Sound
cancel_deconstruction_selection_started::Sound
cannot_build::Sound
clear_cursor::Sound
confirm::Sound
console_message::Sound
copy_activated::Sound
crafting_finished::Sound
cut_activated::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_robot::Sound
deconstruct_small::Sound
deconstruction_selection_ended::Sound
deconstruction_selection_started::Sound
default_manual_repair::Sound
drop_item::Sound
entity_settings_copied::Sound
entity_settings_pasted::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_click::Sound
inventory_move::Sound
item_deleted::Sound
item_spawned::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
new_objective::Sound
paste_activated::Sound
picked_up_item::Sound
rail_plan_start::Sound
research_completed::Sound
rotated_big::Sound
rotated_medium::Sound
rotated_small::Sound
scenario_message::Sound
smart_pipette::Sound
switch_gun::Sound
tutorial_notice::Sound
undo::Sound
upgrade_selection_ended::Sound
upgrade_selection_started::Sound
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

All the sounds are mandatory properties.