Prototype/SimpleEntityWithOwner: Difference between revisions

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(picture is a Sprite4Way in version 1.1.)
(force_visibility affects selection)
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{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
If the entity is not visible to a player, the player cannot select it.

Revision as of 11:22, 20 April 2021

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner


Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it.


Prototype/SimpleEntityWithOwner — simple-entity-with-owner
animations::AnimationVariations (optional)
force_visibility::ForceCondition (optional)
picture::Sprite4Way (optional)
pictures::SpriteVariations (optional)
random_animation_offset::bool (optional)
random_variation_on_create::bool (optional)
render_layer::RenderLayer (optional)
secondary_draw_order::int8 (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

render_layer

Type: RenderLayer
Default: "object"

secondary_draw_order

Type: int8
Default: 0

random_animation_offset

Type: bool
Default: false

random_variation_on_create

Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.

pictures

Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.

picture

Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.

animations

Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.

force_visibility

Type: ForceCondition
Default: "all"
If the entity is not visible to a player, the player cannot select it.