Prototype/Shortcut: Difference between revisions

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(this is not a keyboard shortcut)
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{{Prototype parent|PrototypeBase}}
{{Prototype parent|PrototypeBase}}
Definition for a shortcut in the [[shortcut bar]]. This is ''not'' a custom keybinding (keyboard shortcut), for that see [[Prototype/CustomInput]]
Definition for a shortcut button in the [[shortcut bar]].<br>
This is ''not'' a custom keybinding (keyboard shortcut), for that see [[Prototype/CustomInput]]


{{Prototype TOC|shortcut}}
{{Prototype TOC|shortcut}}

Revision as of 15:02, 28 October 2020

Prototype definitions » PrototypeBase » Prototype/Shortcut


Definition for a shortcut button in the shortcut bar.
This is not a custom keybinding (keyboard shortcut), for that see Prototype/CustomInput


Prototype/Shortcut — shortcut
action::string
icon::Sprite
associated_control_input::string (optional)
disabled_icon::Sprite (optional)
disabled_small_icon::Sprite (optional)
item_to_spawn::string (optional)
small_icon::Sprite (optional)
style::string (optional)
technology_to_unlock::string (optional)
toggleable::bool (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

action

Type: string
One of "toggle-alt-mode", "undo", "copy", "cut", "paste", "import-string", "toggle-personal-roboport", "toggle-equipment-movement-bonus", "create-blueprint-item" and "lua".

icon

Type: Sprite

Optional properties

item_to_create

Type: string
Name of a Prototype/Item. The item to create when clicking on a shortcut with the action set to "create-blueprint-item".

technology_to_unlock

Type: string
Name of a Prototype/Technology. The technology that must be researched before this shortcut can be used.

toggleable

Type: bool
Default: false
Must be enabled for the Factorio API to be able to set the toggled state on the shortcut button, see LuaPlayer.set_shortcut_toggled.

associated_control_input

Type: string
Default: ""
Name of a custom input or vanilla control. Used to show the keybind in the tooltip of the shortcut.

small_icon

Type: Sprite

disabled_icon

Type: Sprite

disabled_small_icon

Type: Sprite

style

Type: string
Default: "default"
One of "default", "blue", "red" and "green".

Example

{
    type = "shortcut",
    name = "give-deconstruction-planner",
    order = "b[blueprints]-g[deconstruction-planner]",
    action = "create-blueprint-item",
    localised_name = {"shortcut.make-deconstruction-planner"},
    technology_to_unlock = "construction-robotics",
    item_to_create = "deconstruction-planner",
    style = "red",
    icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/new-deconstruction-planner-x32-white.png",
      priority = "extra-high-no-scale",
      size = 32,
      scale = 1,
      flags = {"icon"}
    },
    small_icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/new-deconstruction-planner-x24.png",
      priority = "extra-high-no-scale",
      size = 24,
      scale = 1,
      flags = {"icon"}
    },
    disabled_small_icon =
    {
      filename = "__base__/graphics/icons/shortcut-toolbar/new-deconstruction-planner-x24-white.png",
      priority = "extra-high-no-scale",
      size = 24,
      scale = 1,
      flags = {"icon"}
    },
  }