Prototype/SelectionTool

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Revision as of 09:43, 22 May 2018 by Bilka (talk | contribs) (0.16)
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Basics

Used in the base game as a base for the blueprint item and the deconstruction item. Extends Prototype/ItemWithLabel.

Mandatory properties

This prototype inherits all the properties from Prototype/ItemWithLabel.

selection_color

Type: Types/Color

The color of the rectangle used when standard selection is done in-game.

alt_selection_color

Type: Types/Color

The color of the rectangle used when alt-selection is done in-game.

selection_mode

Type: Types/table of Types/string

A list of selection mode flags that define how the selection tool selects things in-game.

Possible values are:

Flag meaning
blueprint The normal rules for acceptable entities in blueprints
deconstruct The normal rules for acceptable entities for deconstruction
cancel-deconstruct The normal rules for acceptable entities for cancel deconstruction
items Item entities
trees Trees
buildable-type Buildable entities as defined by the game
tiles Any tiles
items-to-place The entity has an item that builds the entity
any-entity Any entity
any-tile Any tile
matches-force The entity force matches that of the player doing the selection

alt_selection_mode

Type: Types/table of Types/string

A list of selection mode flags that define how the selection tool alt-selects things in-game. Possible values are identical to normal selection_mode.

selection_cursor_box_type

Type: Types/string

The type of cursor box used to render selection of entities/tiles when standard selecting.

Possible values are:

Flag meaning
entity The normal entity selection box. Yellow by default.
electricity The selection box used to specify electric poles an entity is connected to. Light blue by default.
copy The selection box used when doing entity copy-paste. Green by default.
not-allowed The selection box used when specifying colliding entities. Red by default.
pair
logistics

alt_selection_cursor_box_type

Type: Types/string

The type of cursor box used to render selection of entities/tiles when alt selecting. Possible values are identical to normal selection_cursor_box_type.

Optional properties

always_include_tiles

Type: Types/bool

Default: false

If tiles should be included in the selection regardless of entities also being in the selection. This is a visual only setting.

show_in_library

Type: Types/bool

Default: false

Whether this is shown in the blueprint library.