Prototype/SelectionTool

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Revision as of 10:04, 12 July 2016 by Rseding91 (talk | contribs)
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Basics

Inherits from prototype/ItemWithLabel and is used in the base game for the blueprint item and the deconstruction item.

 type = "selection-tool"

Mandatory properties

selection_color

The color of the rectangle used when standard selection is done in-game.

 selection_color = {r=1, g=0, b=0, a=1} -- red

alt_selection_color

The color of the rectangle used when alt-selection is done in-game.

 alt_selection_color = {r=0, g=1, b=0, a=1} -- green

selection_mode

A list of selection mode flags that define how the selection tool selects things in-game.

 selection_mode = {"blueprint"}

Possible values are:

Flag meaning
blueprint The normal rules for acceptable entities in blueprints
deconstruct The normal rules for acceptable entities for deconstruction
cancel-deconstruct The normal rules for acceptable entities for cancel deconstruction
items Item entities
trees Trees
buildable-type Buildable entities as defined by the game
tiles Any tiles
items-to-place The entity has an item that builds the entity
any-entity Any entity
any-tile Any tile
matches-force The entity force matches that of the player doing the selection

alt_selection_mode

A list of selection mode flags that define how the selection tool alt-selects things in-game.

 alt_selection_mode = {"cancel-deconstruct"}

Possible values are identical to normal selection_mode.

selection_cursor_box_type

The type of cursor box used to render selection of entities/tiles when standard selecting.

 selection_cursor_box_type = "entity"

Possible values are:

Flag meaning
entity The normal entity selection box. Yellow by default.
electricity The selection box used to specify electric poles an entity is connected to. Light blue by default.
copy The selection box used when doing entity copy-paste. Green by default.
not-allowed The selection box used when specifying colliding entities. Red by default.
pair
logistics


Optional properties

always_include_tiles

If tiles should be included in the selection regardless of entities also being in the selection. By default this is false. This is a visual only setting.

 always_include_tiles = false