Prototype/RocketSiloRocket: Difference between revisions

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== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
This prototype inherits all the properties from [[Prototype/Entity]].
 
{{Prototype property|shadow_slave_entity|[[Types/string|string]]}}
Name of an entity.


{{Prototype property|rocket_sprite|[[Types/Sprite|Sprite]]}}
{{Prototype property|rocket_sprite|[[Types/Sprite|Sprite]]}}
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{{Prototype property|rocket_shadow_sprite|[[Types/Sprite|Sprite]]}}
{{Prototype property|rocket_shadow_sprite|[[Types/Sprite|Sprite]]}}


{{Prototype property|rocket_glare_overlay_sprite|[[Types/Sprite|Sprite]]}
{{Prototype property|rocket_glare_overlay_sprite|[[Types/Sprite|Sprite]]}}


{{Prototype property|rocket_smoke_bottom1_animation|[[Types/Animation|Animation]]}}
{{Prototype property|rocket_smoke_bottom1_animation|[[Types/Animation|Animation]]}}
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== Optional properties ==
== Optional properties ==
{{Prototype property|shadow_slave_entity|[[Types/string|string]]}}
Name of an entity.


{{Prototype property|dying_explosion|[[Types/string|string]]|optional=true}}
{{Prototype property|dying_explosion|[[Types/string|string]]|optional=true}}
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{{Prototype property|rocket_initial_offset|[[Types/vector|vector]]|optional=true}}
{{Prototype property|rocket_initial_offset|[[Types/vector|vector]]|optional=true}}


{{Prototype property|flying_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
{{Prototype property|rocket_above_wires_slice_offset_from_center|[[Types/double|double]]|-3|optional=true}}


{{Prototype property|result_items|[[Types/table|table]] of [[Types/table|table]]|optional=true}}
{{Prototype property|rocket_air_object_slice_offset_from_center|[[Types/double|double]]|-5.5|optional=true}}
Unused in base game. Array of tables/arrays with the following members:


* name or 1 - [[Types/string|string]] - Mandatory. Name of an item.
{{Prototype property|flying_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
* amount or 2 - [[Types/ItemCountType|ItemCountType]] - Mandatory. Must be positive.
* required_item or 3 - [[Types/string|string]] - Optional. Name of an item.

Revision as of 19:46, 2 December 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/RocketSiloRocket


The rocket inside the rocket silo.


Prototype/RocketSiloRocket — rocket-silo-rocket
effects_fade_in_end_distance::double
effects_fade_in_start_distance::double
engine_starting_speed::double
flying_acceleration::double
flying_speed::double
full_render_layer_switch_distance::double
inventory_size::ItemStackIndex
rising_speed::double
rocket_flame_animation::Animation
rocket_flame_left_animation::Animation
rocket_flame_left_rotation::float
rocket_flame_right_animation::Animation
rocket_flame_right_rotation::float
rocket_glare_overlay_sprite::Sprite
rocket_launch_offset::vector
rocket_render_layer_switch_distance::double
rocket_rise_offset::vector
rocket_shadow_sprite::Sprite
rocket_smoke_bottom1_animation::Animation
rocket_smoke_bottom2_animation::Animation
rocket_smoke_top1_animation::Animation
rocket_smoke_top2_animation::Animation
rocket_smoke_top3_animation::Animation
rocket_sprite::Sprite
rocket_visible_distance_from_center::double
shadow_fade_out_end_ratio::double
shadow_fade_out_start_ratio::double
dying_explosion::string (optional)
flying_trigger::TriggerEffect (optional)
glow_light::LightDefinition (optional)
rocket_above_wires_slice_offset_from_center::double (optional)
rocket_air_object_slice_offset_from_center::double (optional)
rocket_initial_offset::vector (optional)
shadow_slave_entity::string (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

rocket_sprite

Type: Sprite

rocket_shadow_sprite

Type: Sprite

rocket_glare_overlay_sprite

Type: Sprite

rocket_smoke_bottom1_animation

Type: Animation

rocket_smoke_bottom2_animation

Type: Animation

rocket_smoke_top1_animation

Type: Animation

rocket_smoke_top2_animation

Type: Animation

rocket_smoke_top3_animation

Type: Animation

rocket_flame_animation

Type: Animation

rocket_flame_left_animation

Type: Animation

rocket_flame_right_animation

Type: Animation

rocket_rise_offset

Type: vector

rocket_flame_left_rotation

Type: float

rocket_flame_right_rotation

Type: float

rocket_render_layer_switch_distance

Type: double

full_render_layer_switch_distance

Type: double

rocket_launch_offset

Type: vector

effects_fade_in_start_distance

Type: double

effects_fade_in_end_distance

Type: double

shadow_fade_out_start_ratio

Type: double

shadow_fade_out_end_ratio

Type: double

rocket_visible_distance_from_center

Type: double

rising_speed

Type: double

engine_starting_speed

Type: double

flying_speed

Type: double

flying_acceleration

Type: double

inventory_size

Type: ItemStackIndex

Optional properties

shadow_slave_entity

Type: string
Name of an entity.

dying_explosion

Type: string
Name of an entity.

glow_light

Type: LightDefinition

rocket_initial_offset

Type: vector

rocket_above_wires_slice_offset_from_center

Type: double
Default: -3

rocket_air_object_slice_offset_from_center

Type: double
Default: -5.5

flying_trigger

Type: TriggerEffect