Difference between revisions of "Prototype/RocketSiloRocket"

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(Set prototype parent)
(Converted to SMW format)
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{{Prototype parent|Prototype/Entity}}
 
{{Prototype parent|Prototype/Entity}}
 +
The rocket inside the rocket silo.
  
== Basics ==
+
{{Prototype TOC|rocket-silo-rocket}}
Prototype type: '''rocket-silo-rocket'''
 
 
 
The rocket inside the rocket silo. Extends [[Prototype/Entity]].
 
  
 
== Mandatory properties ==
 
== Mandatory properties ==
 
This prototype inherits all the properties from [[Prototype/Entity]].  
 
This prototype inherits all the properties from [[Prototype/Entity]].  
  
=== shadow_slave_entity ===
+
{{Prototype property|shadow_slave_entity|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
 
 
 
Name of an entity.
 
Name of an entity.
  
=== rocket_sprite ===
+
{{Prototype property|rocket_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
  
=== rocket_shadow_sprite ===
+
{{Prototype property|rocket_shadow_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
  
=== rocket_glare_overlay_sprite ===
+
{{Prototype property|rocket_glare_overlay_sprite|[[Types/Sprite|Sprite]]}
'''Type''': [[Types/Sprite]]
 
  
=== rocket_smoke_bottom1_animation ===
+
{{Prototype property|rocket_smoke_bottom1_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_smoke_bottom2_animation ===
+
{{Prototype property|rocket_smoke_bottom2_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_smoke_top1_animation ===
+
{{Prototype property|rocket_smoke_top1_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_smoke_top2_animation ===
+
{{Prototype property|rocket_smoke_top2_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_smoke_top3_animation ===
+
{{Prototype property|rocket_smoke_top3_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_flame_animation ===
+
{{Prototype property|rocket_flame_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_flame_left_animation ===
+
{{Prototype property|rocket_flame_left_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_flame_right_animation ===
+
{{Prototype property|rocket_flame_right_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]
 
  
=== rocket_rise_offset ===
+
{{Prototype property|rocket_rise_offset|[[Types/vector|vector]]}}
'''Type''': [[Types/vector]]
 
  
=== rocket_flame_left_rotation ===
+
{{Prototype property|rocket_flame_left_rotation|[[Types/float|float]]}}
'''Type''': [[Types/float]]
 
  
=== rocket_flame_right_rotation ===
+
{{Prototype property|rocket_flame_right_rotation|[[Types/float|float]]}}
'''Type''': [[Types/float]]
 
  
=== rocket_render_layer_switch_distance ===
+
{{Prototype property|rocket_render_layer_switch_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== full_render_layer_switch_distance ===
+
{{Prototype property|full_render_layer_switch_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== rocket_launch_offset ===
+
{{Prototype property|rocket_launch_offset|[[Types/vector|vector]]}}
'''Type''': [[Types/vector]]
 
  
=== effects_fade_in_start_distance ===
+
{{Prototype property|effects_fade_in_start_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== effects_fade_in_end_distance ===
+
{{Prototype property|effects_fade_in_end_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== shadow_fade_out_start_ratio ===
+
{{Prototype property|shadow_fade_out_start_ratio|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== shadow_fade_out_end_ratio ===
+
{{Prototype property|shadow_fade_out_end_ratio|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== rocket_visible_distance_from_center ===
+
{{Prototype property|rocket_visible_distance_from_center|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== rising_speed ===
+
{{Prototype property|rising_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== engine_starting_speed ===
+
{{Prototype property|engine_starting_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== flying_speed ===
+
{{Prototype property|flying_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== flying_acceleration ===
+
{{Prototype property|flying_acceleration|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
  
=== inventory_size ===
+
{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
'''Type''': [[Types/ItemStackIndex]]
 
  
 
== Optional properties ==
 
== Optional properties ==
  
=== dying_explosion ===
+
{{Prototype property|dying_explosion|[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
 
 
 
 
Name of an entity.
 
Name of an entity.
  
=== glow_light ===
+
{{Prototype property|glow_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/LightDefinition]]
 
  
=== rocket_initial_offset ===
+
{{Prototype property|rocket_initial_offset|[[Types/vector|vector]]|optional=true}}
'''Type''': [[Types/vector]]
 
  
=== flying_trigger ===
+
{{Prototype property|flying_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]
 
 
 
=== result_items ===
 
'''Type''': [[Types/table]] of [[Types/table]]
 
  
 +
{{Prototype property|result_items|[[Types/table|table]] of [[Types/table|table]]|optional=true}}
 
Unused in base game. Array of tables/arrays with the following members:
 
Unused in base game. Array of tables/arrays with the following members:
  
==== name or 1 ====
+
* name or 1 - [[Types/string|string]] - Mandatory. Name of an item.
'''Type''': [[Types/string]]
+
* amount or 2 - [[Types/ItemCountType|ItemCountType]] - Mandatory. Must be positive.
 
+
* required_item or 3 - [[Types/string|string]] - Optional. Name of an item.
Mandatory. Name of an item.
 
 
 
==== amount or 2 ====
 
'''Type''': [[Types/ItemCountType]]
 
 
 
Mandatory. Must be positive.
 
 
 
==== required_item or 3 ====
 
'''Type''': [[Types/string]]
 
 
 
'''Default''': ""
 
 
 
Optional. Name of an item.
 

Revision as of 21:23, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/RocketSiloRocket


The rocket inside the rocket silo.


Prototype/RocketSiloRocket — rocket-silo-rocket
effects_fade_in_end_distance::double
effects_fade_in_start_distance::double
engine_starting_speed::double
flying_acceleration::double
flying_speed::double
full_render_layer_switch_distance::double
inventory_size::ItemStackIndex
rising_speed::double
rocket_flame_animation::Animation
rocket_flame_left_animation::Animation
rocket_flame_left_rotation::float
rocket_flame_right_animation::Animation
rocket_flame_right_rotation::float
rocket_glare_overlay_sprite::Sprite
rocket_launch_offset::vector
rocket_render_layer_switch_distance::double
rocket_rise_offset::vector
rocket_shadow_sprite::Sprite
rocket_smoke_bottom1_animation::Animation
rocket_smoke_bottom2_animation::Animation
rocket_smoke_top1_animation::Animation
rocket_smoke_top2_animation::Animation
rocket_smoke_top3_animation::Animation
rocket_sprite::Sprite
rocket_visible_distance_from_center::double
shadow_fade_out_end_ratio::double
shadow_fade_out_start_ratio::double
shadow_slave_entity::string
dying_explosion::string (optional)
flying_trigger::TriggerEffect (optional)
glow_light::LightDefinition (optional)
rocket_above_wires_slice_offset_from_center::double (optional)
rocket_air_object_slice_offset_from_center::double (optional)
rocket_initial_offset::vector (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

shadow_slave_entity

Type: string
Name of an entity.

rocket_sprite

Type: Sprite

rocket_shadow_sprite

Type: Sprite

{{Prototype property|rocket_glare_overlay_sprite|Sprite}

rocket_smoke_bottom1_animation

Type: Animation

rocket_smoke_bottom2_animation

Type: Animation

rocket_smoke_top1_animation

Type: Animation

rocket_smoke_top2_animation

Type: Animation

rocket_smoke_top3_animation

Type: Animation

rocket_flame_animation

Type: Animation

rocket_flame_left_animation

Type: Animation

rocket_flame_right_animation

Type: Animation

rocket_rise_offset

Type: vector

rocket_flame_left_rotation

Type: float

rocket_flame_right_rotation

Type: float

rocket_render_layer_switch_distance

Type: double

full_render_layer_switch_distance

Type: double

rocket_launch_offset

Type: vector

effects_fade_in_start_distance

Type: double

effects_fade_in_end_distance

Type: double

shadow_fade_out_start_ratio

Type: double

shadow_fade_out_end_ratio

Type: double

rocket_visible_distance_from_center

Type: double

rising_speed

Type: double

engine_starting_speed

Type: double

flying_speed

Type: double

flying_acceleration

Type: double

inventory_size

Type: ItemStackIndex

Optional properties

dying_explosion

Type: string
Name of an entity.

glow_light

Type: LightDefinition

rocket_initial_offset

Type: vector

flying_trigger

Type: TriggerEffect

result_items

Type: table of table
Unused in base game. Array of tables/arrays with the following members:

  • name or 1 - string - Mandatory. Name of an item.
  • amount or 2 - ItemCountType - Mandatory. Must be positive.
  • required_item or 3 - string - Optional. Name of an item.