Prototype/RoboportEquipment: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(0.17.72: spawn_minimum)
(0.17.73 - burner personal roboport support)
Line 54: Line 54:
{{Prototype property|spawn_minimum|[[Types/Energy|Energy]]|0.2 * energy_source.buffer_capacity|optional=true}}
{{Prototype property|spawn_minimum|[[Types/Energy|Energy]]|0.2 * energy_source.buffer_capacity|optional=true}}
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
{{Prototype property|burner|[[Types/EnergySource|EnergySource]]|optional=true}}
Must be a burner energy source. Add this is if the roboport should be fueled directly instead of using power from the equipment grid.
{{Prototype property|power|[[Types/Energy|Energy]]|optional=true}}
Mandatory if <code>burner</code> is present. The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.

Revision as of 14:35, 29 October 2019

Prototype definitions » PrototypeBase » Prototype/Equipment » Prototype/RoboportEquipment


Used by personal roboport.


Prototype/RoboportEquipment — roboport-equipment
charge_approach_distance::float
charging_energy::Energy
construction_radius::float
recharging_animation::Animation
spawn_and_station_height::float
burner::EnergySource (optional)
charging_distance::float (optional)
charging_offsets::table of vector (optional)
charging_station_count::uint32 (optional)
charging_station_shift::vector (optional)
charging_threshold_distance::float (optional)
draw_construction_radius_visualization::bool (optional)
draw_logistic_radius_visualization::bool (optional)
power::Energy (optional)
recharging_light::LightDefinition (optional)
robot_limit::ItemCountType (optional)
robot_vertical_acceleration::float (optional)
robots_shrink_when_entering_and_exiting::bool (optional)
spawn_and_station_shadow_height_offset::float (optional)
spawn_minimum::Energy (optional)
stationing_offset::vector (optional)
Inherited from Prototype/Equipment
categories::table of string
energy_source::EnergySource
shape::EquipmentShape
sprite::Sprite
background_border_color::Color (optional)
background_color::Color (optional)
grabbed_background_color::Color (optional)
take_result::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Equipment.

recharging_animation

Type: Animation
The animation played at each charging point when a robot is charging there.

spawn_and_station_height

Type: float
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance

Type: float
Presumably, the distance from the roboport at which robots will wait to charge.

construction_radius

Type: float
Can't be negative.

charging_energy

Type: Energy

Optional properties

spawn_and_station_shadow_height_offset

Type: float
Default: 0

draw_logistic_radius_visualization

Type: bool
Default: true

draw_construction_radius_visualization

Type: bool
Default: true

recharging_light

Type: LightDefinition
The light emitted when charging a robot.

charging_station_count

Type: uint32
Default: 0

charging_distance

Type: float
Default: 0.0

charging_station_shift

Type: vector

charging_threshold_distance

Type: float
Default: 1.0

robot_vertical_acceleration

Type: float
Default: 0.01

stationing_offset

Type: vector
The offset from the centre of the roboport at which robots will enter and exit.

robot_limit

Type: ItemCountType
Default: max uint
How many robots can exist in the network (cumulative).

robots_shrink_when_entering_and_exiting

Type: bool
Default: false

charging_offsets

Type: table of vector
The offsets from the centre of the roboport at which robots will charge.

spawn_minimum

Type: Energy
Default: 0.2 * energy_source.buffer_capacity
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.

burner

Type: EnergySource
Must be a burner energy source. Add this is if the roboport should be fueled directly instead of using power from the equipment grid.

power

Type: Energy
Mandatory if burner is present. The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.