Prototype/RoboportEquipment

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Prototype definitions » PrototypeBase » Prototype/Equipment » Prototype/RoboportEquipment


Used by personal roboport.


Prototype/RoboportEquipment — roboport-equipment
charge_approach_distance::float
charging_energy::Energy
construction_radius::float
recharging_animation::Animation
spawn_and_station_height::float
burner::EnergySource (optional)
charging_distance::float (optional)
charging_offsets::table of vector (optional)
charging_station_count::uint32 (optional)
charging_station_shift::vector (optional)
charging_threshold_distance::float (optional)
draw_construction_radius_visualization::bool (optional)
draw_logistic_radius_visualization::bool (optional)
power::Energy (optional)
recharging_light::LightDefinition (optional)
robot_limit::ItemCountType (optional)
robot_vertical_acceleration::float (optional)
robots_shrink_when_entering_and_exiting::bool (optional)
spawn_and_station_shadow_height_offset::float (optional)
spawn_minimum::Energy (optional)
stationing_offset::vector (optional)
Inherited from Prototype/Equipment
categories::table of string
energy_source::EnergySource
shape::EquipmentShape
sprite::Sprite
background_border_color::Color (optional)
background_color::Color (optional)
grabbed_background_color::Color (optional)
take_result::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Equipment.

recharging_animation

Type: Animation
The animation played at each charging point when a robot is charging there.

spawn_and_station_height

Type: float
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance

Type: float
Presumably, the distance from the roboport at which robots will wait to charge.

construction_radius

Type: float
Can't be negative.

charging_energy

Type: Energy

Optional properties

spawn_and_station_shadow_height_offset

Type: float
Default: 0

draw_logistic_radius_visualization

Type: bool
Default: true
Unused, roboport equipment does not have a logistic radius that could be drawn.

draw_construction_radius_visualization

Type: bool
Default: true

recharging_light

Type: LightDefinition
The light emitted when charging a robot.

charging_station_count

Type: uint32
Default: 0
How many charging points this roboport has. If this is 0, the length of the charging_offsets table is used to calculate the charging station count.

charging_distance

Type: float
Default: 0.0

charging_station_shift

Type: vector

charging_threshold_distance

Type: float
Default: 1.0
Distance in tiles. This defines how far away a robot can be from the charging spot and still be charged, however the bot is still required to reach a charging spot in the first place.

robot_vertical_acceleration

Type: float
Default: 0.01

stationing_offset

Type: vector
The offset from the center of the roboport at which robots will enter and exit.

robot_limit

Type: ItemCountType
Default: max uint
How many robots can exist in the network (cumulative).

robots_shrink_when_entering_and_exiting

Type: bool
Default: false

charging_offsets

Type: table of vector
The offsets from the center of the roboport at which robots will charge. Only used if charging_station_count is equal to 0.

spawn_minimum

Type: Energy
Default: 0.2 * energy_source.buffer_capacity
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.

burner

Type: EnergySource
Must be a burner energy source. Add this is if the roboport should be fueled directly instead of using power from the equipment grid.

power

Type: Energy
Mandatory if burner is present. The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.