Prototype/ResourceEntity: Difference between revisions

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If the ore appears on the map overview separately from large ore veins, or not. Default is False.
If the ore appears on the map overview separately from large ore veins, or not. Default is False.


===minimum===
===minimum===
'''Type''': [[Types/uint]]
'''Type''': [[Types/uint]]


===normal===
===normal===
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===infinite_depletion_amount===
===infinite_depletion_amount===
'''Type''': [[Types/unsigned]]
'''Type''': [[Types/uint]]


''Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91]
''Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1.'' -- [https://forums.factorio.com/viewtopic.php?t=47093&p=271243#p271115 Rseding91]


===resource_patch_search_radius===
===resource_patch_search_radius===
'''Type''': [[Types/unsigned]]
'''Type''': [[Types/uint]]
===autoplace===
===autoplace===
'''Type''': [[Types/AutoplaceSpecification]]
'''Type''': [[Types/AutoplaceSpecification]]

Revision as of 20:39, 7 September 2017

Basics

A mineable/gatherable entity. An extension of Prototype/Entity.

Properties

category

Type: Types/string

The category for the resource.

 category = "basic-fluid"

infinite

Type: Types/bool

If the ore is infinitely minable, or if it will eventually run out of resource.

highlight

Type: Types/bool

If the ore appears on the map overview separately from large ore veins, or not. Default is False.

minimum

Type: Types/uint

normal

Type: Types/uint

infinite_depletion_amount

Type: Types/uint

Every time an infinite-type resource "ticks" lower it's lowered by that amount. If not given, it defaults to 1. -- Rseding91

resource_patch_search_radius

Type: Types/uint

autoplace

Type: Types/AutoplaceSpecification

If -and how- the ore spawns automatically, and randomly.

map_color

Type: Types/color

The color of the ore, on the map.

 map_color = {r=0, g=1, b=1} --This is Cyan.

map_grid

Type: Types/bool

stage_counts

Type: Types/table

see: Types/Stages

stages

Type: Types/Stages

Entity's graphics, using a graphic sheet, with variation and depletion.

example

 {
   {
   type = "resource",
   name = "crude-oil",
   icon = "__base__/graphics/icons/crude-oil.png",
   flags = {"placeable-neutral"},
   category = "basic-fluid",
   order="a-b-a",
   infinite = true,
   highlight = true,
   minimum = 60000,
   normal = 300000,
   infinite_depletion_amount = 10,
   resource_patch_search_radius = 12,
   minable =
   {
     hardness = 1,
     mining_time = 1,
     results =
     {
       {
         type = "fluid",
         name = "crude-oil",
         amount_min = 10,
         amount_max = 10,
         probability = 1
       }
     }
   },
   collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
   selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
   autoplace =
   {
     control = "crude-oil",
     sharpness = 0.99,
     max_probability = 0.02,
     richness_base = 240000,
     richness_multiplier = 300000,
     richness_multiplier_distance_bonus = 3000,
     coverage = 0.02, -- Cover on average 2% of surface area.
     peaks =
     {
       {
         noise_layer = "crude-oil",
         noise_octaves_difference = -1,
         noise_persistence = 0.4,
       }
     }
   },
   stage_counts = {0},
   stages =
   {
     sheet =
     {
       filename = "__base__/graphics/entity/crude-oil/crude-oil.png",
       priority = "extra-high",
       width = 75,
       height = 61,
       frame_count = 4,
       variation_count = 1
     }
   },
   map_color = {r=0.78, g=0.2, b=0.77},
   map_grid = false
 },