Prototype/ResourceEntity: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(0.17)
(→‎Example: updated to 0.17)
Line 139: Line 139:
     minable =
     minable =
     {
     {
      hardness = 1,
       mining_time = 1,
       mining_time = 1,
       results =
       results =
Line 154: Line 153:
     collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
     collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
     selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
     selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
     autoplace =
     autoplace = resource_autoplace.resource_autoplace_settings{
    {
       name = "crude-oil",
       order = "b",
       order = "c", -- Other resources are "b"; oil won't get placed if something else is already there.
       control = "crude-oil",
       base_density = 8.2,
       sharpness = 0.99,
       base_spots_per_km2 = 1.8,
       max_probability = 0.02,
       random_probability = 1/48,
       richness_base = 240000,
       random_spot_size_minimum = 1,
       richness_multiplier = 300000,
       random_spot_size_maximum = 1, -- don't randomize spot size
       richness_multiplier_distance_bonus = 1500,
       additional_richness = 220000, -- this increases the total everywhere, so base_density needs to be decreased to compensate
       coverage = 0.001 / 3,
       has_starting_area_placement = false,
       peaks =
       resource_index = resource_autoplace.resource_indexes["crude-oil"],
       {
      regular_rq_factor_multiplier = 1
        {
          noise_layer = "crude-oil",
          noise_octaves_difference = -0.5,
          noise_persistence = 0.4
        }
      }
     },
     },
     stage_counts = {0},
     stage_counts = {0},
Line 188: Line 181:
     map_color = {r=0.78, g=0.2, b=0.77},
     map_color = {r=0.78, g=0.2, b=0.77},
     map_grid = false
     map_grid = false
   },</syntaxhighlight>
   }</syntaxhighlight>

Revision as of 06:34, 1 June 2019

Basics

Prototype type: resource

A mineable/gatherable entity. Extends Prototype/Entity.

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

stages

Type: Types/AnimationVariations

Entity's graphics, using a graphic sheet, with variation and depletion. At least one stage must be defined.

stage_counts

Type: Types/table of Types/uint32

Number of stages the animation has.

Optional properties

infinite

Type: Types/bool

Default: false

If the ore is infinitely minable, or if it will eventually run out of resource.

highlight

Type: Types/bool

Default: false

If the resource should be highlighted when holding a mining drill that can mine it (holding a pumpjack highlights crude-oil in the base game).

randomize_visual_position

Type: Types/bool

Default: true

minimum

Type: Types/uint32

Default: 0

Must be not 0 when infinite = true.

normal

Type: Types/uint32

Default: 1

Must be not 0 when infinite = true.

infinite_depletion_amount

Type: Types/uint32

Default: 1

Every time an infinite-type resource "ticks" lower it's lowered by that amount. -- Rseding91

category

Type: Types/string

Default: "basic-solid"

The category for the resource. Available categories in vanilla can be found here: Data.raw#resource-category

map_grid

Type: Types/bool

Default: true

resource_patch_search_radius

Type: Types/uint32

Default: 3

When hovering over this resource in the map view: How far to search for other resource patches of this type to display as one (summing amount, white outline).

stages_effect

Type: Types/AnimationVariations

effect_animation_period

Type: Types/float

Default: 0.0

effect_animation_period_deviation

Type: Types/float

Default: 0.0

effect_darkness_multiplier

Type: Types/float

Default: 1.0

min_effect_alpha

Type: Types/float

Default: 0.0

max_effect_alpha

Type: Types/float

Default: 1.0

tree_removal_probability

Type: Types/double

Default: 0

Must be positive.

tree_removal_max_distance

Type: Types/double

Default: 0

Must be positive when tree_removal_probability is set.

Example

{
    type = "resource",
    name = "crude-oil",
    icon = "__base__/graphics/icons/crude-oil.png",
    icon_size = 32,
    flags = {"placeable-neutral"},
    category = "basic-fluid",
    order="a-b-a",
    infinite = true,
    highlight = true,
    minimum = 60000,
    normal = 300000,
    infinite_depletion_amount = 10,
    resource_patch_search_radius = 12,
    tree_removal_probability = 0.7,
    tree_removal_max_distance = 32 * 32,
    minable =
    {
      mining_time = 1,
      results =
      {
        {
          type = "fluid",
          name = "crude-oil",
          amount_min = 10,
          amount_max = 10,
          probability = 1
        }
      }
    },
    collision_box = {{ -1.4, -1.4}, {1.4, 1.4}},
    selection_box = {{ -0.5, -0.5}, {0.5, 0.5}},
    autoplace = resource_autoplace.resource_autoplace_settings{
      name = "crude-oil",
      order = "c", -- Other resources are "b"; oil won't get placed if something else is already there.
      base_density = 8.2,
      base_spots_per_km2 = 1.8,
      random_probability = 1/48,
      random_spot_size_minimum = 1,
      random_spot_size_maximum = 1, -- don't randomize spot size
      additional_richness = 220000, -- this increases the total everywhere, so base_density needs to be decreased to compensate
      has_starting_area_placement = false,
      resource_index = resource_autoplace.resource_indexes["crude-oil"],
      regular_rq_factor_multiplier = 1
    },
    stage_counts = {0},
    stages =
    {
      sheet =
      {
        filename = "__base__/graphics/entity/crude-oil/crude-oil.png",
        priority = "extra-high",
        width = 75,
        height = 61,
        frame_count = 4,
        variation_count = 1
      }
    },
    map_color = {r=0.78, g=0.2, b=0.77},
    map_grid = false
  }