Prototype/Recipe: Difference between revisions

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== Recipe data ==
== Recipe data ==
If the recipe does not have a difficulty, this is located directly in the prototype. Otherwise, if the "normal" or "expensive" property exists, the recipe has difficulty. Then, the recipe data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has recipe data defined, the other difficulty can be set to false. This will give it the exact same properties as the difficulty that is defined. See below for examples.
If the recipe does not have a difficulty, this is located directly in the prototype. Otherwise, if the "'''normal'''" or "'''expensive'''" property exists, the recipe has difficulty. Then, the recipe data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has recipe data defined, the other difficulty can be set to false. This will give it the exact same properties as the difficulty that is defined. See below for examples.


=== ingredients ===
=== ingredients ===

Revision as of 06:45, 5 June 2018

Basics

A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see Prototype/RecipeCategory).

General properties

Inherits all properties from Prototype.

category

Type: Types/string

Default: "crafting"

Optional. The category of this recipe. The built-in categories can be found here. See also Prototype/RecipeCategory.

subgroup

Type: Types/string

Optional. The subgroup of this recipe. If not specified, defaults to the subgroup of the product if there is only 1, or main_product if multiple products exist. If multiple products exit and no main_product is specified, the subgroup is required.

icons, icon, icon_size (IconSpecification)

Type: Types/IconSpecification

An icon is mandatory for recipe with more than 1 product and no main_product. Otherwise defaults to the icon of main_product/1 product.

If given, it overwrites the icon of the main_product/1 product.

crafting_machine_tint

Type: Types/table of Types/Color

Default: nil

Format:

crafting_machine_tint = { primary = {r=0,g=0,b=0,a=0}, secondary = {r=0,g=0,b=0,a=0}, tertiary = {r=0,g=0,b=0,a=0}}

Each key/value pair is optional and defaults to the above value.

Recipe data

If the recipe does not have a difficulty, this is located directly in the prototype. Otherwise, if the "normal" or "expensive" property exists, the recipe has difficulty. Then, the recipe data has to be specified for each difficulty instead of directly in the prototype. If at least one difficulty has recipe data defined, the other difficulty can be set to false. This will give it the exact same properties as the difficulty that is defined. See below for examples.

ingredients

Type: Types/table

A table containing ingredient names and counts. For example:

ingredients = {{"iron-stick", 2}, {"iron-plate", 3}}

or the same with full format:

ingredients = {{type = "item", name = "iron-stick", amount = 2}, {type = "item", name = "iron-plate", amount = 3}}

Maximal ingredient amount is 65535.

result

Type: Types/string

Can be replaced with the results parameter. The item created by this recipe. Must be the name of an item, such as "iron-gear-wheel".

result_count

Type: Types/unsigned

Optional. The number of items created by this recipe. The default is 1.

results

Type: Types/table

A table containing result names and counts. For example:

results=
    {
      {type="fluid", name="heavy-oil", amount=3},
      {type="fluid", name="light-oil", amount=3},
      {type="fluid", name="petroleum-gas", amount=4}
    },
results = 
    {
      {type = "item", name = "iron-nuggets", amount = 9},
      {type = "item", name = "gold-nuggets", amount = 1}
     },

energy_required

Type: Types/double

Default: 0.5

Optional. The amount of time it takes to make this recipe.

This is the number of seconds it takes to craft at crafting speed 1.

emissions_multiplier

Type: Types/double

Default: 1.0

requester_paste_multiplier

Type: Types/uint

Default: 30

overload_multiplier

Type: Types/uint

Default: 0

enabled

Type: Types/bool

Default: true

Optional. This can be false to disable the recipe at the start of the game, or "true" to leave it enabled.

If your recipe is unlocked by a technology, you should set this to "false".

hidden

Type: Types/bool

Default: false

Optional. Hides the recipe from crafting menus.

hide_from_stats

Type: Types/bool

Default: false

Optional. Hides the recipe from flow stats (production statistics).

allow_decomposition

Type: Types/bool

Default: true

Optional. Whether the recipe can be broken down for "total-raw" calculations.

allow_as_intermediate

Type: Types/bool

Default: true

Optional. Whether the recipe can be used as an intermediate recipe in hand-crafting.

allow_intermediates

Type: Types/bool

Default: true

Optional. Whether the recipe is allowed to use intermediate recipes when hand-crafting.

always_show_made_in

Type: Types/bool

Default: false

Optional. Whether the "Made in: {Machine}" part of the tool-tip should always be present, not only when the recipe can not be hand-crafted.

show_amount_in_title

Type: Types/bool

Default: true

Optional. Whether the recipe name should have the product amount in front of it, e.g. "2 transport belt"

always_show_products

Type: Types/bool

Default: false

Optional. Whether the products are always shown in the recipe tool-tip.

main_product

Type: Types/string

Optional.

For recipes with more than one product: This defines of which result the icon, subgroup and name is used. If it is not set and the recipe has more than 1 result the recipe will use the recipe-name and recipe-description locale and its own subgroup and icon.

For recipes with 1 result: The recipe uses the icon, subgroup and name of the result by default. If set this property is set to an empty string, the recipe will use the properties of the recipe instead of the result.

Examples

"iron-plate"

  {
    type = "recipe",
    name = "iron-plate",
    category = "smelting",
    energy_required = 3.5,
    ingredients = {{"iron-ore", 1}},
    result = "iron-plate"
  }

"coal-liquefaction"

{
  type = "recipe",
  name = "coal-liquefaction",
  category = "oil-processing",
  subgroup = "fluid-recipes",
  order = "a[oil-processing]-c[coal-liquefaction]",
  enabled = false,
  energy_required = 5,
  icon = "__base__/graphics/icons/fluid/coal-liquefaction.png",
  icon_size = 32,
  ingredients =
  {
    {type="item", name="coal", amount=10},
    {type="fluid", name="heavy-oil", amount=25},
    {type="fluid", name="steam", amount=50}
  },
  results=
  {
    {type="fluid", name="heavy-oil", amount=35},
    {type="fluid", name="light-oil", amount=15},
    {type="fluid", name="petroleum-gas", amount=20}
  },
  allow_decomposition = false
}

"iron-gear-wheel" — recipe with difficulty

  {
    type = "recipe",
    name = "iron-gear-wheel",
    normal =
    {
      ingredients = {{"iron-plate", 2}},
      result = "iron-gear-wheel"
    },
    expensive =
    {
      ingredients = {{"iron-plate", 4}},
      result = "iron-gear-wheel"
    }
  },

Modified so that the expensive recipe is always used, even in normal mode

  {
    type = "recipe",
    name = "iron-gear-wheel",
    normal = false,
    expensive =
    {
      ingredients = {{"iron-plate", 4}},
      result = "iron-gear-wheel"
    }
  },