Prototype/Pump: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Added prototype type to page)
(Converted to SMW format)
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Basics ==
{{Prototype parent|Prototype/EntityWithHealth}}
Prototype type: '''pump'''
The Pump is used to transfer liquids or gas between tanks, and pipes.


The Pump is used to transfer liquids or gas between tanks, and pipes.  Based on [[Prototype/EntityWithHealth]].
{{Prototype TOC|pump}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== fluid_box ===
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}
'''Type''': [[Types/FluidBox]]
 
The area of the entity where fluid inputs and outputs.
The area of the entity where fluid inputs and outputs.


=== energy_source ===
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
'''Type''': [[Types/EnergySource]]
The type of energy the pump uses.
 
The type of energy the pump uses. Must be an electric energy source.
 
=== energy_usage ===
'''Type''': [[Types/Energy]]


{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
The amount of energy the pump uses.
The amount of energy the pump uses.


=== pumping_speed ===
{{Prototype property|pumping_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
The amount of fluid this pump transfers per tick.
The amount of fluid this pump transfers per tick.


=== animations ===
{{Prototype property|animations|[[Types/Animation4Way|Animation4Way]]}}
'''Type''': [[Types/Animation4Way]]
 
The animation for the pump.
The animation for the pump.


== Optional properties ==
== Optional properties ==


=== fluid_wagon_connector_speed ===
{{Prototype property|fluid_wagon_connector_speed|[[Types/double|double]]|1 / 64.0|optional=true}}
'''Type''': [[Types/double]]
 
'''Default''': 1 / 64.0


=== fluid_wagon_connector_frame_count ===
{{Prototype property|fluid_wagon_connector_alignment_tolerance|[[Types/double|double]]|2 / 32.0|optional=true}}
'''Type''': [[Types/uint8]]


'''Default''': 1
{{Prototype property|fluid_wagon_connector_frame_count|[[Types/uint8|uint8]]|1|optional=true}}


=== fluid_animation ===
{{Prototype property|fluid_animation|[[Types/Animation4Way|Animation4Way]]|optional=true}}
'''Type''': [[Types/Animation4Way]]


=== glass_pictures ===
{{Prototype property|glass_pictures|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
'''Type''': [[Types/Sprite4Way]]


=== circuit_wire_max_distance ===
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
'''Type''': [[Types/double]]


'''Default''': 0
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}


=== circuit_wire_connection_points ===
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/table]] of [[Types/WireConnectionPoint]]


{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
Mandatory if circuit_wire_max_distance  > 0.
Mandatory if circuit_wire_max_distance  > 0.


=== circuit_connector_sprites ===
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/CircuitConnectorSprites]]
 
Mandatory if circuit_wire_max_distance  > 0.
Mandatory if circuit_wire_max_distance  > 0.


=== fluid_wagon_connector_graphics ===
{{Prototype property|fluid_wagon_connector_graphics|[[Types/table|table]] of [[Types/ConnectorGraphics|ConnectorGraphics]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/ConnectorGraphics]]
Needs <code>load_animations</code> and <code>unload_animations</code> keys, both with a [[Types/ConnectorGraphics|ConnectorGraphics]] as the value.
 
Needs <code>load_animations</code> and <code>unload_animations</code> keys, both with a [[Types/ConnectorGraphics]] as the value.

Revision as of 16:54, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Pump


The Pump is used to transfer liquids or gas between tanks, and pipes.


Prototype/Pump — pump
animations::Animation4Way
energy_source::EnergySource
energy_usage::Energy
fluid_box::FluidBox
pumping_speed::double
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
fluid_animation::Animation4Way (optional)
fluid_wagon_connector_alignment_tolerance::double (optional)
fluid_wagon_connector_frame_count::uint8 (optional)
fluid_wagon_connector_graphics::table of PumpConnectorGraphics (optional)
fluid_wagon_connector_speed::double (optional)
glass_pictures::Sprite4Way (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

fluid_box

Type: FluidBox
The area of the entity where fluid inputs and outputs.

energy_source

Type: EnergySource
The type of energy the pump uses.

energy_usage

Type: Energy
The amount of energy the pump uses.

pumping_speed

Type: double
The amount of fluid this pump transfers per tick.

animations

Type: Animation4Way
The animation for the pump.

Optional properties

fluid_wagon_connector_speed

Type: double
Default: 1 / 64.0

fluid_wagon_connector_alignment_tolerance

Type: double
Default: 2 / 32.0

fluid_wagon_connector_frame_count

Type: uint8
Default: 1

fluid_animation

Type: Animation4Way

glass_pictures

Type: Sprite4Way

circuit_wire_max_distance

Type: double
Default: 0

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_wire_connection_points

Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.

circuit_connector_sprites

Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.

fluid_wagon_connector_graphics

Type: table of ConnectorGraphics
Needs load_animations and unload_animations keys, both with a ConnectorGraphics as the value.