Prototype/ProducePerHourAchievement: Difference between revisions

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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/ProducePerHourAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/ProducePerHourAchievementPrototype.html]
This Prototype Definition is used for receiving an achievement, when you craft a specified item a certain amount, in an hour. This is an extension of [[Prototype/Achievement]]
==Properties==
===item_product===
'''Type''': [[Types/string]]


This defines what the player needs to craft, to earn the achievement.
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>


  item_product = "landfill",
===amount===
'''Type''': [[Types/unsigned]]


{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.
{{Prototype TOC|produce-per-hour-achievement}}
== Mandatory properties ==
{{Prototype property|amount|[[Types/MaterialAmountType|MaterialAmountType]]}}
This is how much the player has to craft in an hour, to receive the achievement.  
This is how much the player has to craft in an hour, to receive the achievement.  


   amount = 1000,
   amount = 1000,
== Optional properties ==
At least one and only one of fluid_product or item_product must exist.
{{Prototype property|item_product|[[Types/string|string]]|optional=true}}
This will tell the achievement what item the player needs to craft, to get the achievement.
  item_product = "landfill",
{{Prototype property|fluid_product|[[Types/string|string]]|optional=true}}
This will tell the achievement what fluid the player needs to craft, to get the achievement.
  fluid_product = "light-oil",

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ProducePerHourAchievementPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/ProducePerHourAchievement


This prototype definition is used for receiving an achievement when the player crafts a specified item a certain amount, in an hour.


Prototype/ProducePerHourAchievement — produce-per-hour-achievement
amount::MaterialAmountType
fluid_product::string (optional)
item_product::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

amount

Type: MaterialAmountType
This is how much the player has to craft in an hour, to receive the achievement.

 amount = 1000,

Optional properties

At least one and only one of fluid_product or item_product must exist.

item_product

Type: string
This will tell the achievement what item the player needs to craft, to get the achievement.

 item_product = "landfill",

fluid_product

Type: string
This will tell the achievement what fluid the player needs to craft, to get the achievement.

 fluid_product = "light-oil",