Prototype/ProduceAchievement

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Revision as of 16:39, 26 July 2019 by Bilka (talk | contribs) (typo)
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Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/ProduceAchievement


This prototype definition is used for receiving an achievement when the player produces more than the specified amount of items.


Prototype/ProduceAchievement — produce-achievement
amount::MaterialAmountType
limited_to_one_game::bool
fluid_product::string (optional)
item_product::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

amount

Type: MaterialAmountType
This will set the amount of items or fluids needed to craft, for the player to complete the achievement.

 amount = 100,

limited_to_one_game

Type: bool
If this is false, the player carries over their statistics from this achievement through all their saves.

Optional properties

At least one and only one of fluid_product or item_product must exist.

item_product

Type: string
This will tell the achievement what item the player needs to craft, to get the achievement.

 item_product = "pistol",

fluid_product

Type: string
This will tell the achievement what fluid the player needs to craft, to get the achievement.

 fluid_product = "heavy-oil",