Prototype/PlayerDamagedAchievement

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Basics

This Prototype Definition is used for receiving an achievement, When you receive damage. This is an extension of Prototype/Achievement

Properties

type_of_dealer

Type: Types/string

This will trigger the achievement, if the player takes damage from this specific entity.

 type_of_dealer = "locomotive",

minimum_damage

Type: Types/unsigned

This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

 minimum_damage = 500,

should_survive

Type: Types/bool

This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

 should_survive = true,