Prototype/Pipe: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/EntityWithHealth}}
An entity to transport gas and fluids over a distance, and between machines. This is an extension of [[Prototype/EntityWithHealth]]
An entity to transport gas and fluids over a distance, and between machines.
== Mandatory properties ==
=== fluid_box ===
'''Type''': [[Types/FluidBox]]


The area of the entity where fluid/gas inputs, and outputs.
{{Prototype TOC|pipe}}


=== horizontal_window_bounding_box ===
== Extensions ==
'''Type''': [[Types/BoundingBox]]
* [[Prototype/InfinityPipe]] '''infinity-pipe'''


=== vertical_window_bounding_box ===
== Mandatory properties ==
'''Type''': [[Types/BoundingBox]]


=== pictures ===
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}
This property is a huge table. See below.
The area of the entity where fluid/gas inputs, and outputs.
 
== pictures (all sub properties are mandatory) ==
 
=== pipeStraightVerticalSingle ===
'''Type''': [[Types/Sprite]]
 
=== pipeStraightVertical ===
'''Type''': [[Types/Sprite]]
 
=== pipeStraightVerticalWindow ===
'''Type''': [[Types/Sprite]]
 
=== pipeStraightHorizontal ===
'''Type''': [[Types/Sprite]]
 
=== pipeStraightHorizontalWindow ===
'''Type''': [[Types/Sprite]]
 
=== pipeCornerUpRight ===
'''Type''': [[Types/Sprite]]
 
=== pipeCornerUpLeft ===
'''Type''': [[Types/Sprite]]
 
=== pipeCornerDownRight ===
'''Type''': [[Types/Sprite]]
 
=== pipeCornerDownLeft ===
'''Type''': [[Types/Sprite]]
 
=== pipeTUp ===
'''Type''': [[Types/Sprite]]
 
=== pipeTDown ===
'''Type''': [[Types/Sprite]]
 
=== pipeTRight ===
'''Type''': [[Types/Sprite]]
 
=== pipeTLeft ===
'''Type''': [[Types/Sprite]]
 
=== pipeCross ===
'''Type''': [[Types/Sprite]]
 
=== pipeEndingUp ===
'''Type''': [[Types/Sprite]]
 
=== pipeEndingDown ===
'''Type''': [[Types/Sprite]]
 
=== pipeEndingRight ===
'''Type''': [[Types/Sprite]]
 
=== pipeEndingLeft ===
'''Type''': [[Types/Sprite]]
 
=== horizontalWindowBackground ===
'''Type''': [[Types/Sprite]]
 
=== verticalWindowBackground ===
'''Type''': [[Types/Sprite]]
 
=== fluidBackground ===
'''Type''': [[Types/Sprite]]


=== lowTemperatureFlow ===
{{Prototype property|horizontal_window_bounding_box|[[Types/BoundingBox|BoundingBox]]}}
'''Type''': [[Types/Sprite]]


=== middleTemperatureFlow ===
{{Prototype property|vertical_window_bounding_box|[[Types/BoundingBox|BoundingBox]]}}
'''Type''': [[Types/Sprite]]


=== highTemperatureFlow ===
{{Prototype property|pictures|[[Types/table|table]]}}
'''Type''': [[Types/Sprite]]
Table with the following mandatory members:


=== gasFlow ===
* straight_vertical_single - [[Types/Sprite|Sprite]]
'''Type''': [[Types/Animation]]
* straight_vertical - [[Types/Sprite|Sprite]]
* straight_vertical_window - [[Types/Sprite|Sprite]]
* straight_horizontal - [[Types/Sprite|Sprite]]
* straight_horizontal_window - [[Types/Sprite|Sprite]]
* corner_up_right - [[Types/Sprite|Sprite]]
* corner_up_left - [[Types/Sprite|Sprite]]
* corner_down_right - [[Types/Sprite|Sprite]]
* corner_down_left - [[Types/Sprite|Sprite]]
* t_up - [[Types/Sprite|Sprite]]
* t_down - [[Types/Sprite|Sprite]]
* t_right - [[Types/Sprite|Sprite]]
* t_left - [[Types/Sprite|Sprite]]
* cross - [[Types/Sprite|Sprite]]
* ending_up - [[Types/Sprite|Sprite]]
* ending_down - [[Types/Sprite|Sprite]]
* ending_right - [[Types/Sprite|Sprite]]
* ending_left - [[Types/Sprite|Sprite]]
* horizontal_window_background - [[Types/Sprite|Sprite]]
* vertical_window_background - [[Types/Sprite|Sprite]]
* fluid_background - [[Types/Sprite|Sprite]]
* low_temperature_flow - [[Types/Sprite|Sprite]]
* middle_temperature_flow - [[Types/Sprite|Sprite]]
* high_temperature_flow - [[Types/Sprite|Sprite]]
* gas_flow - [[Types/Animation|Animation]]

Revision as of 16:46, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Pipe


An entity to transport gas and fluids over a distance, and between machines.


Prototype/Pipe — pipe
fluid_box::FluidBox
horizontal_window_bounding_box::BoundingBox
pictures::table
vertical_window_bounding_box::BoundingBox
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

fluid_box

Type: FluidBox
The area of the entity where fluid/gas inputs, and outputs.

horizontal_window_bounding_box

Type: BoundingBox

vertical_window_bounding_box

Type: BoundingBox

pictures

Type: table
Table with the following mandatory members: