Prototype/MiningDrill

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Revision as of 12:05, 23 September 2019 by Bilka (talk | contribs) (resource categories is table of strings)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/MiningDrill


A mining drill.


Prototype/MiningDrill — mining-drill
energy_source::EnergySource
energy_usage::Energy
mining_speed::double
resource_categories::array of string
resource_searching_radius::double
vector_to_place_result::vector
allowed_effects::EffectTypeLimitation (optional)
animations::Animation4Way (optional)
base_picture::Sprite4Way (optional)
base_productivity::float (optional)
base_render_layer::RenderLayer (optional)
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
graphics_set::MiningDrillGraphicsSet (optional)
input_fluid_box::FluidBox (optional)
module_specification::ModuleSpecification (optional)
monitor_visualization_tint::Color (optional)
output_fluid_box::FluidBox (optional)
radius_visualisation_picture::Sprite (optional)
wet_mining_graphics_set::MiningDrillGraphicsSet (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits the properties of Prototype/EntityWithHealth.

vector_to_place_result

Type: vector
The position where the (mine) result is placed, when the mining drill is facing south (?).

resource_searching_radius

Type: double
The distance from the centre of the mining drill to search for resources in.

This is 2.49 for electric mining drills (a 5x5 area) and 0.99 for burner mining drills (a 2x2 area). The drill searches resource outside its natural boundary box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius.

energy_usage

Type: Energy
The amount of energy used by the drill while mining. Can't be less than or equal to 0

mining_speed

Type: double
The speed of this drill.

energy_source

Type: EnergySource
The energy source of this mining drill.

resource_categories

Type: array of string
The names of the Prototype/ResourceCategory that can be mined by this drill. For a list on built-in categories, see Data.raw#resource-category.

animations

Type: Animation4Way
The animations to use.

Optional properties

output_fluid_box

Type: FluidBox

input_fluid_box

Type: FluidBox

base_picture

Type: Sprite4Way

shadow_animations

Type: Animation4Way

allowed_effects

Type: EffectTypeLimitation
Default: All effects are allowed

radius_visualization_picture

Type: Sprite
The sprite used to show the range of the mining drill.

storage_slots

Type: ItemStackIndex
Default: 1
The output slot(s).

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

base_render_layer

Type: RenderLayer
Default: "lower-object"

base_productivity

Type: float
Default: 0
Productivity bonus that this machine always has.

monitor_visualization_tint

Type: Color
When this mining drill is connected to the circuit network, the resource that it is reading (either the entire resource patch, or the resource in the mining area of the drill, depending on circuit network setting), is tinted in this color when mousing over the mining drill.

circuit_wire_connection_points

Type: table of WireConnectionPoint
Mandatory if circuit_wire_max_distance > 0.

circuit_connector_sprites

Type: table of CircuitConnectorSprites
Mandatory if circuit_wire_max_distance > 0.

module_specification

Type: ModuleSpecification

input_fluid_patch_sprites

Type: Sprite4Way
Only read if input_fluid_box exists. Even then it's optional.

input_fluid_patch_shadow_sprites

Type: Sprite4Way
Only read if input_fluid_box exists. Even then it's optional.

input_fluid_patch_window_sprites

Type: Sprite4Way
Only read if input_fluid_box exists. Even then it's optional.

input_fluid_patch_shadow_animations

Type: Animation4Way
Only read if input_fluid_box exists. Even then it's optional.

input_fluid_patch_window_base_sprites

Type: table of Sprite4Way
Only read if input_fluid_box exists. Even then it's optional.

input_fluid_patch_window_flow_sprites

Type: table of Sprite4Way
Mandatory if input_fluid_patch_window_base_sprites exists.

input_fluid_patch_window_base_sprites count has to match input_fluid_patch_window_flow_sprites count.