Prototype/Loader1x2

From Official Factorio Wiki
(Redirected from Prototype/Loader)
Jump to navigation Jump to search

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/LoaderPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/TransportBeltConnectable » Prototype/Loader1x2


Continuously loads and unloads machines, as an alternative to inserters.
This loader type is identical to Prototype/Loader1x1 with the exception of its hardcoded belt_distance:

  • The belt_distance of the loader determines the distance between the position of this loader and the tile of the loader's belt target.
  • This loader type always has a belt_distance of 0.5, meaning by default it is 2 tiles long in total.
  • For a loader type with a belt_distance of 0, see Prototype/Loader1x1.


Prototype/Loader1x2 — loader
filter_count::uint8
structure::table
allow_container_interaction::bool (optional)
allow_rail_interaction::bool (optional)
belt_length::double (optional)
container_distance::double (optional)
energy_per_item::Energy (optional)
energy_source::EnergySource (optional)
structure_render_layer::RenderLayer (optional)
Inherited from Prototype/TransportBeltConnectable
speed::double
animation_speed_coefficient::double (optional)
belt_animation_set::table (optional)
belt_horizontal::Animation (optional)
belt_vertical::Animation (optional)
ending_bottom::Animation (optional)
ending_patch::Sprite4Way (optional)
ending_side::Animation (optional)
ending_top::Animation (optional)
ends_with_stopper::bool (optional)
starting_bottom::Animation (optional)
starting_side::Animation (optional)
starting_top::Animation (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/TransportBeltConnectable.

structure

Type: table
Table with the following members:

filter_count

Type: uint8
How many item filters this loader has. Maximum count of filtered items in loader is 5.

Optional properties

structure_render_layer

Type: RenderLayer
Default: "object"

container_distance

Type: double
Default: 1.5
The distance between the position of this loader and the tile of the loader's container target.

allow_rail_interaction

Type: bool
Default: true
Whether the loader can load and unload rolling stock.

allow_container_interaction

Type: bool
Default: true
Whether the loader can load and unload stationary inventories such as containers and crafting machines.

belt_length

Type: double
Default: 0.5
How long this loader's belt is. Should be the same as belt_distance, which is hardcoded to 0.5 for this loader type. Prototype/Loader1x1 can be used if a belt_distance of 0 is desired.

energy_source

Type: EnergySource
Cannot be a burner energy source.

energy_per_item

Type: Energy
Default: 0J
Cannot be negative.