Prototype/LandMine: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
A [[land mine]].


== Basics ==
{{Prototype TOC|land-mine}}
Prototype type: '''land-mine'''
 
A [[land mine]]. Extends [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== picture_safe ===
{{Prototype property|picture_safe|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
The sprite of the landmine before it is armed (just after placing).
The sprite of the landmine before it is armed (just after placing).


=== picture_set ===
{{Prototype property|picture_set|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]
 
The sprite of the landmine of a friendly force when it is armed.
The sprite of the landmine of a friendly force when it is armed.


=== trigger_radius ===
{{Prototype property|trigger_radius|[[Types/double|double]]}}
'''Type''': [[Types/double]]


== Optional properties ==
== Optional properties ==


=== picture_set_enemy ===
{{Prototype property|picture_set_enemy|[[Types/Sprite|Sprite]]|optional=true}}
'''Type''': [[Types/Sprite]]
 
The sprite of the landmine of an enemy force when it is armed.
The sprite of the landmine of an enemy force when it is armed.


=== timeout ===
{{Prototype property|timeout|[[Types/uint32|uint32]]|120|optional=true}}
'''Type''': [[Types/uint32]]
 
'''Default''': 120
 
Time between placing and the landmine being armed, in ticks.
Time between placing and the landmine being armed, in ticks.


=== action ===
{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}}
'''Type''': [[Types/Trigger]]
 
=== ammo_category ===
'''Type''': [[Types/string]]


{{Prototype property|ammo_category|[[Types/string|string]]|optional=true}}
Name of a [[Prototype/AmmoCategory]].
Name of a [[Prototype/AmmoCategory]].


=== force_die_on_attack ===
{{Prototype property|force_die_on_attack|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Force the landmine to kill itself when exploding.
Force the landmine to kill itself when exploding.


=== trigger_force ===
{{Prototype property|trigger_force|[[Types/ForceCondition|ForceCondition]]|"enemy"|optional=true}}
'''Type''': [[Types/ForceCondition]]
 
'''Default''': "enemy"

Revision as of 16:41, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/LandMine


A land mine.


Prototype/LandMine — land-mine
picture_safe::Sprite
picture_set::Sprite
trigger_radius::double
action::Trigger (optional)
ammo_category::string (optional)
force_die_on_attack::bool (optional)
picture_set_enemy::Sprite (optional)
timeout::uint32 (optional)
trigger_collision_mask::CollisionMask (optional)
trigger_force::ForceCondition (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

picture_safe

Type: Sprite
The sprite of the landmine before it is armed (just after placing).

picture_set

Type: Sprite
The sprite of the landmine of a friendly force when it is armed.

trigger_radius

Type: double

Optional properties

picture_set_enemy

Type: Sprite
The sprite of the landmine of an enemy force when it is armed.

timeout

Type: uint32
Default: 120
Time between placing and the landmine being armed, in ticks.

action

Type: Trigger

ammo_category

Type: string
Name of a Prototype/AmmoCategory.

force_die_on_attack

Type: bool
Default: true
Force the landmine to kill itself when exploding.

trigger_force

Type: ForceCondition
Default: "enemy"