Prototype/Item: Difference between revisions

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== Optional properties ==
== Optional properties ==
=== place-result ===
=== place_result ===
Name of [prototype/Entity] that can be built using this item
Name of [prototype/Entity] that can be built using this item
   place_result = "wooden-chest"
   place_result = "wooden-chest"
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Default value is 0 (it can't be used as fuel).
Default value is 0 (it can't be used as fuel).
   fuel_value = 0.8
   fuel_value = 0.8
=== healing-value ===
=== healing_value ===
Amount of health restored when used.
Amount of health restored when used.
Default value is 0 (So it can't be used this way)
Default value is 0 (So it can't be used this way)
   healing_value = 20
   healing_value = 20

Revision as of 00:05, 16 April 2013

Basics

Possible configuration for all items

Extensions

Item json identification type Description
prototype/item item Regular item with no special properties.
prototype/Ammo ammo Ammunition for guns
prototype/Gun gun Guns
prototype/Armor armor Used as player protection.
prototype/MiningTool mining-tool Used for mining resources and/or melee weapon.

Mandatory properties

type

Type of the item (extension)

 type = "item"

name

Name of the item prototype (iron-gear-wheel/wooden-chest)

 name = "wooden-chest"

stack_size

Count of items of the same name that can be stored in one inventory slot.

 stack_size = 64

order

Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.

 order = "a-b-c"

flags

Specifies some properties of the item.

 flags = { "goes-to-quickbar" }

Possible values are:

Item meaning
goes-to-quickbar Item is moved to quick bar by default
goes-to-main-inventory Item is moved to main inventory by default

Optional properties

place_result

Name of [prototype/Entity] that can be built using this item

 place_result = "wooden-chest"

fuel_value

Amount of energy it gives when used as fuel, reference value is 1 for coal. Default value is 0 (it can't be used as fuel).

 fuel_value = 0.8

healing_value

Amount of health restored when used. Default value is 0 (So it can't be used this way)

 healing_value = 20