Prototype/InfinityContainer: Difference between revisions

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{{Prototype parent|Prototype/LogisticContainer}}
== Basics ==
== Basics ==
Prototype type: '''infinity-container'''
Prototype type: '''infinity-container'''

Revision as of 15:45, 24 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Container » Prototype/LogisticContainer » Prototype/InfinityContainer


Basics

Prototype type: infinity-container

A generic container, such as a chest, that can spawn or void items and interact with the logistics network.

Mandatory properties

This prototype inherits all the properties from Prototype/LogisticContainer.

erase_contents_when_mined

Type: Types/bool

Optional properties

gui_mode

Type: Types/string

Default: all

Controls which players can control what the chest spawns. Possible options: "all", "none", "admins".

Differing defaults

The defaults of the InfinityContainerPrototype differ from the defaults of the LogisticsContainerPrototype:

  • logistic_mode is not mandatory
  • render_not_in_network_icon defaults to false
  • inventory_size may not be 0