Prototype/Gun: Difference between revisions

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(Created page with "== Basics == A gun. A weapon to deal damage to entities. == Properties == === type === '''Type''': Types/string Must be "gun". === name === '''Type''': Types/string...")
 
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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/GunPrototype.html https://lua-api.factorio.com/latest/prototypes/GunPrototype.html]
A gun. A weapon to deal damage to entities.
 
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>


== Properties ==
=== type ===
'''Type''': [[Types/string]]


Must be "gun".


=== name ===
{{Prototype parent|Prototype/Item}}
'''Type''': [[Types/string]]
A gun. A weapon to deal damage to entities.


The unique name of this gun.
{{Prototype TOC|gun}}


=== attack_parameters ===
== Mandatory properties ==
'''Type''': [[Types/string]]
This prototype inherits all the properties from [[Prototype/Item]].


The information the item needs to know in order to know what ammo it requires, the sounds, and range. (See: [[Types/AttackParameters]])
{{Prototype property|attack_parameters|[[Types/AttackParameters|AttackParameters]]}}
The information the item needs to know in order to know what ammo it requires, the sounds, and range.

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/GunPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Item » Prototype/Gun


A gun. A weapon to deal damage to entities.


Prototype/Gun — gun
attack_parameters::AttackParameters
Inherited from Prototype/Item
icons, icon, icon_size (IconSpecification)::IconSpecification
stack_size::ItemCountType
burnt_result::string (optional)
close_sound::Sound (optional)
dark_background_icons, dark_background_icon, icon_size (IconSpecification)::IconSpecification (optional)
default_request_amount::ItemCountType (optional)
flags::ItemPrototypeFlags (optional)
fuel_acceleration_multiplier::double (optional)
fuel_category::string (optional)
fuel_emissions_multiplier::double (optional)
fuel_glow_color::Color (optional)
fuel_top_speed_multiplier::double (optional)
fuel_value::Energy (optional)
open_sound::Sound (optional)
pictures::SpriteVariations (optional)
place_as_tile::PlaceAsTile (optional)
place_result::string (optional)
placed_as_equipment_result::string (optional)
rocket_launch_product::ItemProductPrototype (optional)
rocket_launch_products::table (array) of ItemProductPrototype (optional)
subgroup::string (optional)
wire_count::ItemCountType (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Item.

attack_parameters

Type: AttackParameters
The information the item needs to know in order to know what ammo it requires, the sounds, and range.