Prototype/GroupAttackAchievement: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. This is an extension of [[Prototype/Achievement]].
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution.
 
{{Prototype TOC|group-attack-achievement}}
 
== Optional properties ==
== Optional properties ==
=== amount ===
'''Type''': [[Types/uint32]]
'''Default''': 1


{{Prototype property|amount|[[Types/uint32|uint32]]|1|optional=true}}
This will trigger the achievement, if the player receives this amount of attacks. '''Note''': The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)
This will trigger the achievement, if the player receives this amount of attacks. '''Note''': The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)


   amount = 10,
   amount = 10,

Revision as of 16:30, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/GroupAttackAchievement


This prototype definition is used for receiving an achievement when the player gets attacked due to pollution.


Prototype/GroupAttackAchievement — group-attack-achievement
amount::uint32 (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

amount

Type: uint32
Default: 1
This will trigger the achievement, if the player receives this amount of attacks. Note: The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)

 amount = 10,