Prototype/Generator: Difference between revisions

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(Must be an electric energy source.)
m (→‎Optional properties: note on smoke)
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=== smoke ===
=== smoke ===
'''Type''': [[Types/SmokeSources]]
'''Type''': [[Types/table]] of [[Types/SmokeSource]]
 
Array of 1 or more smoke sources.


=== burns_fluid ===
=== burns_fluid ===

Revision as of 17:32, 4 September 2018

Basics

A power generator, for example a steam engine.

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: Types/EnergySource

Must be an electric energy source.

fluid_box

Type: Types/FluidBox

horizontal_animation

Type: Types/Animation

vertical_animation

Type: Types/Animation

effectivity

Type: Types/double

The effectivity of the generator with 0.5 being half as effective as a regular steam-engine generator.

fluid_usage_per_tick

Type: Types/double

The number of fluid units the generator uses per tick.

maximum_temperature

Type: Types/double

Optional properties

smoke

Type: Types/table of Types/SmokeSource

Array of 1 or more smoke sources.

burns_fluid

Type: Types/bool

Default: false

scale_fluid_usage

Type: Types/bool

Default: false

Scales the generator's fluid usage to its maximum power output.

min_perceived_performance

Type: Types/double

Default: 0.25

Animation runs at least this fast. This corresponds to the sound.

performance_to_sound_speedup

Type: Types/double

Default: 0.5

max_power_output

Type: Types/Energy