Prototype/Gate

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Revision as of 21:24, 29 July 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Gate


A gate.


Prototype/Gate — gate
activation_distance::double
close_sound::Sound
horizontal_animation::Animation
horizontal_rail_animation_left::Animation
horizontal_rail_animation_right::Animation
horizontal_rail_base::Animation
open_sound::Sound
opening_speed::float
timeout_to_close::uint32
vertical_animation::Animation
vertical_rail_animation_left::Animation
vertical_rail_animation_right::Animation
vertical_rail_base::Animation
wall_patch::Animation
fadeout_interval::uint32 (optional)
opened_collision_mask::CollisionMask (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

vertical_animation

Type: Animation

horizontal_animation

Type: Animation

vertical_rail_animation_left

Type: Animation

vertical_rail_animation_right

Type: Animation

horizontal_rail_animation_left

Type: Animation

horizontal_rail_animation_right

Type: Animation

vertical_rail_base

Type: Animation

horizontal_rail_base

Type: Animation

wall_patch

Type: Animation

opening_speed

Type: float

activation_distance

Type: double

timeout_to_close

Type: uint32

open_sound

Type: Sound

close_sound

Type: Sound

Optional properties

fadeout_interval

Type: uint32
Default: 0

opened_collision_mask

Type: CollisionMask
Default: {"object-layer", "item-layer", "floor-layer", "water-tile"}
This collision mask is used when the gate is open.