Prototype/Decorative: Difference between revisions
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{{Prototype parent|PrototypeBase}} | {{Prototype parent|PrototypeBase}} | ||
Simple decorative purpose objects on the map, they have no health and some of them are removed when the player builds over. Usually used for grass patches, roots, small plants etc. | |||
{{Prototype TOC|optimized-decorative}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[PrototypeBase]]. | This prototype inherits all the properties from [[PrototypeBase]]. | ||
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]}} | |||
Must contain at least 1 picture. | Must contain at least 1 picture. | ||
== Optional properties == | == Optional properties == | ||
{{Prototype property|collision_box|[[Types/BoundingBox|BoundingBox]]|optional=true}} | |||
Must contain the [0,0] point. Max radius of the collision box is 8. | Must contain the [0,0] point. Max radius of the collision box is 8. | ||
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"decorative"|optional=true}} | |||
{{Prototype property|grows_through_rail_path|[[Types/bool|bool]]|false|optional=true}} | |||
== | {{Prototype property|tile_layer|[[Types/uint8|uint8]]|0|optional=true}} | ||
Mandatory if <code>render_layer</code> = "decals". This uint8 is converted to a [[Types/RenderLayer|RenderLayer]] internally. | |||
{{Prototype property|autoplace|[[Types/AutoplaceSpecification|AutoplaceSpecification]]|optional=true}} | |||
{{Prototype property|collision_mask|[[Types/CollisionMask|CollisionMask]]|"doodad-layer"|optional=true}} |
Revision as of 18:30, 6 August 2019
Prototype definitions » PrototypeBase » Prototype/Decorative
Simple decorative purpose objects on the map, they have no health and some of them are removed when the player builds over. Usually used for grass patches, roots, small plants etc.
Prototype/Decorative — optimized-decorative | ||
pictures | :: | SpriteVariations |
autoplace | :: | AutoplaceSpecification (optional) |
collision_box | :: | BoundingBox (optional) |
collision_mask | :: | CollisionMask (optional) |
decal_overdraw_priority | :: | uint16 (optional) |
grows_through_rail_path | :: | bool (optional) |
render_layer | :: | RenderLayer (optional) |
tile_layer | :: | int16 (optional) |
trigger_effect | :: | TriggerEffect (optional) |
walking_sound | :: | Sound (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Mandatory properties
This prototype inherits all the properties from PrototypeBase.
pictures
Type: SpriteVariations
Must contain at least 1 picture.
Optional properties
collision_box
Type: BoundingBox
Must contain the [0,0] point. Max radius of the collision box is 8.
render_layer
Type: RenderLayer
Default: "decorative"
grows_through_rail_path
Type: bool
Default: false
tile_layer
Type: uint8
Default: 0
Mandatory if render_layer
= "decals". This uint8 is converted to a RenderLayer internally.
autoplace
Type: AutoplaceSpecification
collision_mask
Type: CollisionMask
Default: "doodad-layer"