Prototype/DeconstructWithRobotsAchievement: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/Achievement}}
Prototype type: '''deconstruct-with-robots-achievement'''
This prototype definition is used for receiving an achievement when the player deconstructs enough entities with construction robots.
 
{{Prototype TOC|deconstruct-with-robots-achievement}}


This prototype definition is used for receiving an achievement when the player deconstructs enough entities with construction robots. This is an extension of [[Prototype/Achievement]].
== Mandatory properties ==
== Mandatory properties ==
=== amount ===
'''Type''': [[Types/uint32]]


{{Prototype property|amount|[[Types/uint32|uint32]]}}
This will trigger the achievement, if enough entities were deconstructed using construction robots.
This will trigger the achievement, if enough entities were deconstructed using construction robots.


   amount = 100,
   amount = 100,

Revision as of 16:23, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/DeconstructWithRobotsAchievement


This prototype definition is used for receiving an achievement when the player deconstructs enough entities with construction robots.


Prototype/DeconstructWithRobotsAchievement — deconstruct-with-robots-achievement
amount::uint32
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

amount

Type: uint32
This will trigger the achievement, if enough entities were deconstructed using construction robots.

 amount = 100,