Prototype/Corpse

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Revision as of 20:17, 29 July 2019 by Bilka (talk | contribs) (Converted to SMW format)
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Corpse


Used for corpses, for example the remnants when destroying buildings.


Prototype/Corpse — corpse
animation::RotatedAnimationVariations (optional)
animation_overlay::RotatedAnimationVariations (optional)
animation_overlay_final_render_layer::RenderLayer (optional)
animation_overlay_render_layer::RenderLayer (optional)
animation_render_layer::RenderLayer (optional)
direction_shuffle::table of tables of uint16 (optional)
dying_speed::float (optional)
final_render_layer::RenderLayer (optional)
ground_patch::AnimationVariations (optional)
ground_patch_fade_in_delay::float (optional)
ground_patch_fade_in_speed::float (optional)
ground_patch_fade_out_duration::float (optional)
ground_patch_fade_out_start::float (optional)
ground_patch_higher::AnimationVariations (optional)
ground_patch_render_layer::RenderLayer (optional)
remove_on_entity_placement::bool (optional)
remove_on_tile_placement::bool (optional)
shuffle_directions_at_frame::uint8 (optional)
splash::AnimationVariations (optional)
splash_render_layer::RenderLayer (optional)
splash_speed::float (optional)
time_before_removed::int32 (optional)
time_before_shading_off::int32 (optional)
use_tile_color_for_ground_patch_tint::bool (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Optional properties

dying_speed

Type: float
Default: 1
Multiplier for #time_before_shading_off and #time_before_removed. Must be positive.

splash_speed

Type: float
Default: 1

time_before_shading_off

Type: int32
Default: 60 * 15 (15 seconds)
Controls how long the corpse takes to fade, as in how long it takes to get from no transparency to full tranparency/removed. This time is not added to #time_before_removed, it is instead substracted from it. So by default, the corpse starts fading about 15 seconds before it gets removed.

time_before_removed

Type: int32
Default: 60 * 120 (120 seconds)
Time in ticks this corpse lasts. May not be 0.

final_render_layer

Type: RenderLayer
Default: "corpse"

ground_patch_render_layer

Type: RenderLayer
Default: "ground-patch"

animation_render_layer

Type: RenderLayer
Default: "object"

splash_render_layer

Type: RenderLayer
Default: "object"

shuffle_directions_at_frame

Type: uint8
Default: 1

ground_patch_fade_in_delay

Type: float
Default: 0

ground_patch_fade_in_speed

Type: float
Default: 0

ground_patch_fade_out_start

Type: float
Default: 0

animation

Type: RotatedAnimationVariations

splash

Type: AnimationVariations

ground_patch

Type: AnimationVariations

ground_patch_higher

Type: AnimationVariations

ground_patch_fade_out_duration

Type: float
Default: 0

direction_shuffle

Type: table of tables of uint16
An array of arrays of integers. Arrays are called "groups" and must all have the same size.