Prototype/Container: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(1.1.51: Prototype/EntityWithOwner added)
(Updated styling of prototype doc migration note)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/ContainerPrototype.html https://lua-api.factorio.com/latest/prototypes/ContainerPrototype.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/EntityWithOwner}}
{{Prototype parent|Prototype/EntityWithOwner}}
A generic container, such as a chest. Can not be rotated.
A generic container, such as a chest. Can not be rotated.
Line 18: Line 24:


== Optional properties ==
== Optional properties ==
{{Prototype property|inventory_type|[[Types/string|string]]|"with_bar"|optional=true}}
One of "with_bar" and "with_filters_and_bar". Whether the inventory of this container can be filtered (like cargo wagons) or not.


{{Prototype property|enable_inventory_bar|[[Types/bool|bool]]|true|optional=true}}
{{Prototype property|enable_inventory_bar|[[Types/bool|bool]]|true|optional=true}}
If the red inventory limiter bar is enabled.
If the inventory limiter (red X) is visible in the chest's GUI. This does not change the inventory itself ([https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.supports_bar LuaInventory.supports_bar()] will not change and the bar can still be modified by script).


{{Prototype property|scale_info_icons|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|scale_info_icons|[[Types/bool|bool]]|false|optional=true}}

Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/ContainerPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Container


A generic container, such as a chest. Can not be rotated.


Prototype/Container — container
inventory_size::uint16
picture::Sprite
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
enable_inventory_bar::bool (optional)
inventory_type::string (optional)
scale_info_icons::bool (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

inventory_size

Type: uint16
The number of slots in this container.

picture

Type: Sprite
The picture displayed for this entity.

Optional properties

inventory_type

Type: string
Default: "with_bar"
One of "with_bar" and "with_filters_and_bar". Whether the inventory of this container can be filtered (like cargo wagons) or not.

enable_inventory_bar

Type: bool
Default: true
If the inventory limiter (red X) is visible in the chest's GUI. This does not change the inventory itself (LuaInventory.supports_bar() will not change and the bar can still be modified by script).

scale_info_icons

Type: bool
Default: false
If the icons of items shown in alt-mode should be scaled to the containers size.

circuit_wire_connection_point

Type: WireConnectionPoint
Defines how wires visually connect to this container.

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this container.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_connector_sprites

Type: CircuitConnectorSprites
The pictures displayed for circuit connections to this container.