Prototype/Car: Difference between revisions

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(I hope this is complete)
(→‎working_sound: inherited from entity)
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=== close_sound ===
=== close_sound ===
'''Type''': [[Types/Sound]]
'''Type''': [[Types/Sound]]
=== working_sound ===
'''Type''': [[Types/WorkingSound]]


=== energy_per_hit_point ===
=== energy_per_hit_point ===

Revision as of 16:36, 25 October 2017

Basics

Entity with specialized properties for acceleration, braking, and turning. Extends the Prototype/EntityWithHealth

Usage in base

Properties

animation

Type: Types/RotatedAnimation

Since: 0.11.0

Default animation speed is 1 frame / tile.

turret_animation

Type: Types/RotatedAnimation

Since: 0.11.0

Optional. Default animation speed is 1 frame / tile.

render_layer

Type: Types/RenderLayer

Since: 0.15.0

effectivity

Type: Types/double

Since: 0.11.0

Same meaning as the old acceleration_per_energy. Modifies the efficiency of energy transfer from burner output to wheels.

braking_power

Type: Types/EnergyAmount

Since: 0.11.0

consumption

Type: Types/EnergyAmount

friction

Type: Types/double(?)

terrain_friction_modifier

Type: Unknown (float or double?)

rotation_speed

Type: Types/double

turret_rotation_speed

Type: Types/double

Since: 0.11.0

Default: 0.01

turret_return_timeout

Type: Types/uint

Since: 0.11.0

Default: 60

Timeout in ticks specifying how long the turret must be inactive to return to the default position.

guns

Type: Types/table of Types/strings of prototype names

The guns this car prototype uses.

stop_trigger_speed

Type: Unknown (float or double?)

stop_trigger

Type: Types/table of a Types/Sound and type = "play-sound"

inherited from Prototype/Vehicle?

crash_trigger

Type: Types/table of a Types/Sound and type = "play-sound"

inherited from Prototype/Vehicle?

tank_driving

Type: Types/bool

If this car prototype uses tank controls to drive.

sound_minimum_speed

Type: Unknown (float or double?)

inherited from Prototype/Vehicle?

sound_no_fuel

Type: Types/Sound

mined_sound

Type: Types/Sound

open_sound

Type: Types/Sound

close_sound

Type: Types/Sound

energy_per_hit_point

Type: Unknown (uint?)

inherited from Prototype/Vehicle?

light

Type: Types/Light

burner

Type: Types/EnergySource-Burner

inventory_size

Type: Types/InventorySize

Removed properties

breaking_speed

Type: Types/double

Until: 0.10.12

pictures

Type: Types/RotatedSprite

Until: 0.10.12

acceleration_per_energy

Type: Types/double

Until: 0.10.12

Example

   {
   type = "car",
   name = "car",
   icon = "__base__/graphics/icons/car.png",
   flags = {"pushable", "placeable-neutral", "player-creation"},
   minable = {mining_time = 1, result = "car"},
   max_health = 500,
   corpse = "medium-remnants",
   resistances = 
   {
     {
       type = "fire",
       percent = 50
     }
   },
   collision_box = {{-0.7, -1}, {0.7, 1}},
   selection_box = {{-0.7, -1}, {0.7, 1}},
   acceleration_per_energy = 0.001,
   breaking_speed = 0.01,
   burner =
   {
     effectivity = 1,
     fuel_inventory_size = 1,
     smoke =
     {
       {
         name = "smoke",
         deviation = {0.25, 0.25},
         frequency = 50,
         position = {0, 1.5},
         slow_down_factor = 0.9,
         starting_frame = 3,
         starting_frame_deviation = 5,
         starting_frame_speed = 0,
         starting_frame_speed_deviation = 5
       }
     }
   },
   consumption = 10,
   friction = 0.02,
   light = {intensity = 0.4, size = 25},
   pictures =
   {
     filename = "__base__/graphics/entity/car/car-sheet.png",
     line_length = 8,
     frame_width = 130,
     frame_height = 93,
     shift = {0.5, 0},
     axially_symmetrical = false,
     direction_count = 64
   },
   rotation_speed = 0.015,
   weight = 50,
   inventory_size = 12
 }