Prototype/Beacon: Difference between revisions

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==Basics==
{{Prototype parent|Prototype/EntityWithHealth}}
Entity with the ability to transfer module's effects to it's neighboring entities.
Entity with the ability to transfer module's effects to its neighboring entities.
Extends the [[Prototype/EntityWithHealth]]
 
{{Prototype TOC|beacon}}
 
== Usage in base==
== Usage in base==
*[[Beacon|Beacon]]
*[[Beacon]]
== Properties ==
=== allowed_effects ===
'''Type''': [[Types/AllowedEffects]]


The types of modules that a player can place inside of the Beacon.
== Mandatory properties ==


=== base_picture ===
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
'''Type''': [[Types/Sprite]]
The picture of the Beacon when it is not on.


=== animation ===
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Animation]]
The animation for the Beacon, when in use.


=== supply_area_distance ===
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
'''Type''': [[Types/double]]
Must be an electric or void energy source.


The maximum distance that this Beacon can supply it's neighbors with it's module's effects.
{{Prototype property|supply_area_distance|[[Types/double|double]]}}
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.


=== energy_source ===
{{Prototype property|distribution_effectivity|[[Types/double|double]]}}
'''Type''': [[Types/EnergySource]]
The multiplier of the module's effects, when shared between neighbors.


=== energy_usage ===
{{Prototype property|module_specification|[[Types/ModuleSpecification|ModuleSpecification]]}}
'''Type''': [[Types/EnergyUsage]]
The number of module slots in this beacon, and their icon positions.


=== distribution_effectivity ===
== Optional properties ==
'''Type''': [[Types/double]]


The multiplier of the module's effects, when shared between neighbors. default is 0.5.
{{Prototype property|graphics_set|[[Types/BeaconGraphicsSet|BeaconGraphicsSet]]|optional=true}}
The graphics for the beacon.


=== module_specification ===
{{Prototype property|animation|[[Types/Animation|Animation]]|optional=true}}
'''Type''': [[Types/ModuleSpecification]]
The animation for the beacon, when in use. Loaded only if <code>graphics_set</code> is not present.


The number of module slots in this beacon, and their icon positions.
{{Prototype property|base_picture|[[Types/Sprite|Sprite]]|optional=true}}
The picture of the beacon when it is not on. Loaded only if <code>graphics_set</code> is not present.


== Example ==
{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}}


  {
{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}}
    type = "beacon",
The types of modules that a player can place inside of the Beacon.
    name = "beacon",
    icon = "__base__/graphics/icons/beacon.png",
    flags = {"placeable-player", "player-creation"},
    minable = {mining_time = 1, result = "beacon"},
    max_health = 200,
    corpse = "big-remnants",
    dying_explosion = "medium-explosion",
    collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
    selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
    allowed_effects = {"consumption", "speed", "pollution"},
    base_picture =
    {
      filename = "__base__/graphics/entity/beacon/beacon-base.png",
      width = 116,
      height = 93,
      shift = { 0.34375, 0.046875}
    },
    animation =
    {
      filename = "__base__/graphics/entity/beacon/beacon-antenna.png",
      width = 54,
      height = 50,
      line_length = 8,
      frame_count = 32,
      shift = { -0.03125, -1.71875},
      animation_speed = 0.5
    },
    supply_area_distance = 3,
    energy_source =
    {
      type = "electric",
      usage_priority = "secondary-input"
    },
    vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
    energy_usage = "480kW",
    distribution_effectivity = 0.5,
    module_specification =
    {
      module_slots = 2,
      module_info_icon_shift = {0, 0.5},
      module_info_multi_row_initial_height_modifier = -0.3
    }
  },

Revision as of 11:01, 23 July 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Beacon


Entity with the ability to transfer module's effects to its neighboring entities.


Prototype/Beacon — beacon
distribution_effectivity::double
energy_source::EnergySource
energy_usage::Energy
module_specification::ModuleSpecification
supply_area_distance::double
allowed_effects::EffectTypeLimitation (optional)
animation::Animation (optional)
base_picture::Sprite (optional)
graphics_set::BeaconGraphicsSet (optional)
radius_visualisation_picture::Sprite (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_usage

Type: Energy

energy_source

Type: EnergySource
Must be an electric or void energy source.

supply_area_distance

Type: double
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

distribution_effectivity

Type: double
The multiplier of the module's effects, when shared between neighbors.

module_specification

Type: ModuleSpecification
The number of module slots in this beacon, and their icon positions.

Optional properties

graphics_set

Type: BeaconGraphicsSet
The graphics for the beacon.

animation

Type: Animation
The animation for the beacon, when in use. Loaded only if graphics_set is not present.

base_picture

Type: Sprite
The picture of the beacon when it is not on. Loaded only if graphics_set is not present.

radius_visualisation_picture

Type: Sprite

allowed_effects

Type: EffectTypeLimitation
The types of modules that a player can place inside of the Beacon.