Prototype/AutoplaceControl: Difference between revisions

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== Basics ==
{{Prototype parent|PrototypeBase}}
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]].
A setting in the map creation GUI. Used by the [[Types/AutoplaceSpecification#control|autoplace system]]. Only 255 instances of this prototype may be defined.


== Properties ==
{{Prototype TOC|autoplace-control}}
=== type ===
Type: [[Types/string]]


Must be "autoplace-control".
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].


=== name ===
{{Prototype property|category|[[Types/string|string]]}}
Type: [[Types/string]]
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.


The unique name of this autoplace control.
== Optional properties ==


=== order ===
{{Prototype property|richness|[[Types/bool|bool]]|false|optional=true}}
Type: [[Types/Order]]
Sets whether this control's richness can be set by the player or not.
 
Controls are sorted in the map creation GUI according to their order field. A control with order="a" will always come before a control with order="b".
 
=== richness ===
Type: [[Types/bool]]
 
Optional. Sets whether this control's richness can be set by the player or not. Default is false.


If your autoplace control is used to generate ores, you probably want this to be true.
If your autoplace control is used to generate ores, you probably want this to be true.

Revision as of 12:48, 29 July 2021

Prototype definitions » PrototypeBase » Prototype/AutoplaceControl


A setting in the map creation GUI. Used by the autoplace system. Only 255 instances of this prototype may be defined.


Prototype/AutoplaceControl — autoplace-control
category::string
can_be_disabled::bool (optional)
richness::bool (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

category

Type: string
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.

Optional properties

richness

Type: bool
Default: false
Sets whether this control's richness can be set by the player or not.

If your autoplace control is used to generate ores, you probably want this to be true.