Prototype/ArtilleryWagon: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Added prototype type to page)
(Converted to SMW format)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Basics ==
{{Prototype parent|Prototype/RollingStock}}
Prototype type: '''artillery-wagon'''
An [[artillery wagon]].


An [[artillery wagon]]. Extends [[Prototype/RollingStock]].
{{Prototype TOC|artillery-wagon}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/RollingStock]].
This prototype inherits all the properties from [[Prototype/RollingStock]].


=== gun ===
{{Prototype property|gun|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Name of a [[Prototype/Gun]].
Name of a [[Prototype/Gun]].


=== inventory_size ===
{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
'''Type''': [[Types/ItemStackIndex]]
 
Must be > 0.
Must be > 0.


=== ammo_stack_limit ===
{{Prototype property|ammo_stack_limit|[[Types/ItemCountType|ItemCountType]]}}
'''Type''': [[Types/ItemCountType]]
 
Must be > 0.
Must be > 0.


=== turret_rotation_speed ===
{{Prototype property|turret_rotation_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]
 
=== manual_range_modifier ===
'''Type''': [[Types/double]]


{{Prototype property|manual_range_modifier|[[Types/double|double]]}}
Must be > 0.
Must be > 0.


== Optional properties ==
== Optional properties ==


=== cannon_base_pictures ===
{{Prototype property|disable_automatic_firing|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/RotatedSprite]]


=== cannon_barrel_pictures ===
{{Prototype property|cannon_base_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}}
'''Type''': [[Types/RotatedSprite]]


=== turn_after_shooting_cooldown ===
{{Prototype property|cannon_barrel_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}}
'''Type''': [[Types/uint16]]


'''Default''': 0
{{Prototype property|turn_after_shooting_cooldown|[[Types/uint16|uint16]]|0|optional=true}}


=== cannon_parking_frame_count ===
{{Prototype property|cannon_parking_frame_count|[[Types/uint16|uint16]]|0|optional=true}}
'''Type''': [[Types/uint16]]


'''Default''': 0
{{Prototype property|cannon_parking_speed|[[Types/float|float]]|1|optional=true}}
 
=== cannon_parking_speed ===
'''Type''': [[Types/float]]
 
'''Default''': 1
 
=== cannon_base_shiftings ===
'''Type''': [[Types/table]] of [[Types/vector]]


{{Prototype property|cannon_base_shiftings|[[Types/table|table]] of [[Types/vector|vector]]|optional=true}}
Must match <code>cannon_base_pictures</code> frame count.
Must match <code>cannon_base_pictures</code> frame count.


=== cannon_barrel_recoil_shiftings ===
{{Prototype property|cannon_barrel_recoil_shiftings|[[Types/table|table]] of [[Types/Vector3D|Vector3D]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/Vector3D]]
 
=== cannon_barrel_recoil_shiftings_load_correction_matrix ===
'''Type''': [[Types/table]] of [[Types/Vector3D]]


{{Prototype property|cannon_barrel_recoil_shiftings_load_correction_matrix|[[Types/table|table]] of [[Types/Vector3D|Vector3D]]|optional=true}}
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.


=== cannon_barrel_light_direction ===
{{Prototype property|cannon_barrel_light_direction|[[Types/Vector3D|Vector3D]]|optional=true}}
'''Type''': [[Types/Vector3D]]
 
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.

Revision as of 21:01, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle » Prototype/RollingStock » Prototype/ArtilleryWagon


An artillery wagon.


Prototype/ArtilleryWagon — artillery-wagon
ammo_stack_limit::ItemCountType
gun::string
inventory_size::ItemStackIndex
manual_range_modifier::double
turret_rotation_speed::double
cannon_barrel_light_direction::Vector3D (optional)
cannon_barrel_pictures::RotatedSprite (optional)
cannon_barrel_recoil_shiftings::table of Vector3D (optional)
cannon_barrel_recoil_shiftings_load_correction_matrix::table of Vector3D (optional)
cannon_base_pictures::RotatedSprite (optional)
cannon_base_shiftings::table of vector (optional)
cannon_parking_frame_count::uint16 (optional)
cannon_parking_speed::float (optional)
disable_automatic_firing::bool (optional)
rotating_sound::InterruptibleSound (optional)
rotating_stopped_sound::Sound (optional)
turn_after_shooting_cooldown::uint16 (optional)
Inherited from Prototype/RollingStock
air_resistance::double
connection_distance::double
joint_distance::double
max_speed::double
pictures::RotatedSprite
vertical_selection_shift::double
allow_manual_color::bool (optional)
allow_robot_dispatch_in_automatic_mode::bool (optional)
back_light::LightDefinition (optional)
color::Color (optional)
drive_over_tie_trigger::TriggerEffect (optional)
horizontal_doors::Animation (optional)
stand_by_light::LightDefinition (optional)
tie_distance::double (optional)
vertical_doors::Animation (optional)
wheels::RotatedSprite (optional)
Inherited from Prototype/Vehicle
braking_power or braking_force::Energy or double
energy_per_hit_point::double
friction or friction_force::double
weight::double
allow_passengers::bool (optional)
crash_trigger::TriggerEffect (optional)
equipment_grid::string (optional)
minimap_representation::Sprite (optional)
selected_minimap_representation::Sprite (optional)
sound_minimum_speed::double (optional)
sound_scaling_ratio::double (optional)
stop_trigger::TriggerEffect (optional)
stop_trigger_speed::double (optional)
terrain_friction_modifier::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/RollingStock.

gun

Type: string
Name of a Prototype/Gun.

inventory_size

Type: ItemStackIndex
Must be > 0.

ammo_stack_limit

Type: ItemCountType
Must be > 0.

turret_rotation_speed

Type: double

manual_range_modifier

Type: double
Must be > 0.

Optional properties

disable_automatic_firing

Type: bool
Default: false

cannon_base_pictures

Type: RotatedSprite

cannon_barrel_pictures

Type: RotatedSprite

turn_after_shooting_cooldown

Type: uint16
Default: 0

cannon_parking_frame_count

Type: uint16
Default: 0

cannon_parking_speed

Type: float
Default: 1

cannon_base_shiftings

Type: table of vector
Must match cannon_base_pictures frame count.

cannon_barrel_recoil_shiftings

Type: table of Vector3D

cannon_barrel_recoil_shiftings_load_correction_matrix

Type: table of Vector3D
Only loaded if cannon_barrel_recoil_shiftings is loaded.

cannon_barrel_light_direction

Type: Vector3D
Only loaded if cannon_barrel_recoil_shiftings is loaded.