Prototype/ArtilleryTurret: Difference between revisions

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== Basics ==
{{Prototype parent|Prototype/EntityWithHealth}}
Prototype type: '''artillery-turret'''
An [[artillery turret]].


An [[artillery turret]]. Extends [[Prototype/EntityWithHealth]].
{{Prototype TOC|artillery-turret}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== gun ===
{{Prototype property|gun|[[Types/string|string]]}}
'''Type''': [[Types/string]]
 
Name of an item.
Name of an item.


=== inventory_size ===
{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}
'''Type''': [[Types/ItemStackIndex]]
 
Must be > 0.
Must be > 0.


=== ammo_stack_limit ===
{{Prototype property|ammo_stack_limit|[[Types/ItemCountType|ItemCountType]]}}
'''Type''': [[Types/ItemCountType]]
 
Must be > 0.
Must be > 0.


=== automated_ammo_count ===
{{Prototype property|automated_ammo_count|[[Types/ItemCountType|ItemCountType]]}}
'''Type''': [[Types/ItemCountType]]
 
=== turret_rotation_speed ===
'''Type''': [[Types/double]]


=== manual_range_modifier ===
{{Prototype property|turret_rotation_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]


{{Prototype property|manual_range_modifier|[[Types/double|double]]}}
Must be positive.
Must be positive.


== Optional properties ==
== Optional properties ==


=== alert_when_attacking ===
{{Prototype property|alert_when_attacking|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': true
{{Prototype property|disable_automatic_firing|[[Types/bool|bool]]|false|optional=true}}


=== disable_automatic_firing ===
{{Prototype property|base_picture_secondary_draw_order|[[Types/uint8|uint8]]|0|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
{{Prototype property|base_picture_render_layer|[[Types/RenderLayer|RenderLayer]]|"lower-object"|optional=true}}


=== base_picture_secondary_draw_order ===
{{Prototype property|base_shift|[[Types/vector|vector]]|optional=true}}
'''Type''': [[Types/uint8]]


'''Default''': 0
{{Prototype property|base_picture|[[Types/Animation4Way|Animation4Way]]|optional=true}}


=== base_picture_render_layer ===
{{Prototype property|cannon_base_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}}
'''Type''': [[Types/RenderLayer]]


'''Default''': "lower-object"
{{Prototype property|cannon_barrel_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}}


=== base_shift ===
{{Prototype property|rotating_sound|[[Types/InterruptibleSound|InterruptibleSound]]|optional=true}}
'''Type''': [[Types/vector]]


=== base_picture ===
{{Prototype property|rotating_stopped_sound|[[Types/Sound|Sound]]|optional=true}}
'''Type''': [[Types/Animation4Way]]


=== cannon_base_pictures ===
{{Prototype property|turn_after_shooting_cooldown|[[Types/uint16|uint16]]|0|optional=true}}
'''Type''': [[Types/RotatedSprite]]


=== cannon_barrel_pictures ===
{{Prototype property|cannon_parking_frame_count|[[Types/uint16|uint16]]|0|optional=true}}
'''Type''': [[Types/RotatedSprite]]


=== turn_after_shooting_cooldown ===
{{Prototype property|cannon_parking_speed|[[Types/uint16|uint16]]|1|optional=true}}
'''Type''': [[Types/uint16]]


'''Default''': 0
{{Prototype property|cannon_barrel_recoil_shiftings|[[Types/table|table]] of [[Types/Vector3D|Vector3D]]|optional=true}}
 
=== cannon_parking_frame_count ===
'''Type''': [[Types/uint16]]
 
'''Default''': 0
 
=== cannon_parking_speed ===
'''Type''': [[Types/uint16]]
 
'''Default''': 1
 
=== cannon_barrel_recoil_shiftings ===
'''Type''': [[Types/table]] of [[Types/Vector3D]]
 
=== cannon_barrel_recoil_shiftings_load_correction_matrix ===
'''Type''': [[Types/table]] of [[Types/Vector3D]]


{{Prototype property|cannon_barrel_recoil_shiftings_load_correction_matrix|[[Types/table|table]] of [[Types/Vector3D|Vector3D]]|optional=true}}
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.


=== cannon_barrel_light_direction ===
{{Prototype property|cannon_barrel_light_direction|[[Types/Vector3D|Vector3D]]|optional=true}}
'''Type''': [[Types/Vector3D]]
 
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.
Only loaded if <code>cannon_barrel_recoil_shiftings</code> is loaded.

Revision as of 12:55, 9 April 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/ArtilleryTurret


An artillery turret.


Prototype/ArtilleryTurret — artillery-turret
ammo_stack_limit::ItemCountType
automated_ammo_count::ItemCountType
gun::string
inventory_size::ItemStackIndex
manual_range_modifier::double
turret_rotation_speed::double
alert_when_attacking::bool (optional)
base_picture::Animation4Way (optional)
base_picture_render_layer::RenderLayer (optional)
base_picture_secondary_draw_order::uint8 (optional)
base_shift::vector (optional)
cannon_barrel_light_direction::Vector3D (optional)
cannon_barrel_pictures::RotatedSprite (optional)
cannon_barrel_recoil_shiftings::table of Vector3D (optional)
cannon_barrel_recoil_shiftings_load_correction_matrix::table of Vector3D (optional)
cannon_base_pictures::RotatedSprite (optional)
cannon_parking_frame_count::uint16 (optional)
cannon_parking_speed::uint16 (optional)
disable_automatic_firing::bool (optional)
rotating_sound::InterruptibleSound (optional)
rotating_stopped_sound::Sound (optional)
turn_after_shooting_cooldown::uint16 (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

gun

Type: string
Name of an item.

inventory_size

Type: ItemStackIndex
Must be > 0.

ammo_stack_limit

Type: ItemCountType
Must be > 0.

automated_ammo_count

Type: ItemCountType

turret_rotation_speed

Type: double

manual_range_modifier

Type: double
Must be positive.

Optional properties

alert_when_attacking

Type: bool
Default: true

disable_automatic_firing

Type: bool
Default: false

base_picture_secondary_draw_order

Type: uint8
Default: 0

base_picture_render_layer

Type: RenderLayer
Default: "lower-object"

base_shift

Type: vector

base_picture

Type: Animation4Way

cannon_base_pictures

Type: RotatedSprite

cannon_barrel_pictures

Type: RotatedSprite

rotating_sound

Type: InterruptibleSound

rotating_stopped_sound

Type: Sound

turn_after_shooting_cooldown

Type: uint16
Default: 0

cannon_parking_frame_count

Type: uint16
Default: 0

cannon_parking_speed

Type: uint16
Default: 1

cannon_barrel_recoil_shiftings

Type: table of Vector3D

cannon_barrel_recoil_shiftings_load_correction_matrix

Type: table of Vector3D
Only loaded if cannon_barrel_recoil_shiftings is loaded.

cannon_barrel_light_direction

Type: Vector3D
Only loaded if cannon_barrel_recoil_shiftings is loaded.