Prototype/ArtilleryProjectile: Difference between revisions

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(Converted to SMW format)
(0.18.10: rotatable)
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{{Prototype property|height_from_ground|[[Types/float|float]]|1|optional=true}}
{{Prototype property|height_from_ground|[[Types/float|float]]|1|optional=true}}
{{Prototype property|rotatable|[[Types/bool|bool]]|true|optional=true}}
Whether the picture of the projectile is rotated to match the direction of travel.


== Mandatory values/properties ==
== Mandatory values/properties ==

Revision as of 17:29, 3 March 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/ArtilleryProjectile


The projectile shot by artillery.


Prototype/ArtilleryProjectile — artillery-projectile
reveal_map::bool
action::Trigger (optional)
chart_picture::Sprite (optional)
final_action::Trigger (optional)
height_from_ground::float (optional)
picture::Sprite (optional)
rotatable::bool (optional)
shadow::Sprite (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

reveal_map

Type: bool

Optional properties

picture

Type: Sprite

shadow

Type: Sprite

chart_picture

Type: Sprite

action

Type: Trigger

final_action

Type: Trigger

height_from_ground

Type: float
Default: 1

rotatable

Type: bool
Default: true
Whether the picture of the projectile is rotated to match the direction of travel.

Mandatory values/properties

Bounding box must be zero.

map_color is mandatory.