Prototype/AmmoItem: Difference between revisions

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{{Prototype parent|Prototype/Item}}
{{Prototype parent|Prototype/Item}}
Ammo used for a gun.


== Basics ==
{{Prototype TOC|ammo}}
Prototype type: '''ammo'''
 
Ammo used for a gun.


== Mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[Prototype/Item]].
Inherits all properties from [[Prototype/Item]].


=== ammo_type ===
{{Prototype property|ammo_type|[[Types/table|table]] of [[Types/AmmoType|AmmoType]] or [[Types/AmmoType|AmmoType]]}}
'''Type''': [[Types/table]] of [[Types/AmmoType]] or [[Types/AmmoType]]
When using an array of AmmoType, the AmmoType has an extra property:
* source_type - [[Types/AmmoSourceType|AmmoSourceType]] - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.


When using a vector of AmmoType, the AmmoType has an extra property:
When using a plain [[Types/AmmoType|AmmoType]], the ammo type applies to everything ("default").
* source_type - [[Types/AmmoSourceType]] - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.
 
When using a plain [[Types/AmmoType]], the ammo type applies to everything ("default").


== Optional properties ==
== Optional properties ==
=== magazine_size ===
'''Type''': [[Types/float]]
'''Default''': 1


{{Prototype property|magazine_size|[[Types/float|float]]|1|optional=true}}
Number of shots before ammo item is consumed. Must be >= 1.
Number of shots before ammo item is consumed. Must be >= 1.


=== reload_time ===
{{Prototype property|reload_time|[[Types/float|float]]|0|optional=true}}
'''Type''': [[Types/float]]
 
'''Default''': 0
 
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine. Must be >= 0.
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine. Must be >= 0.

Revision as of 19:05, 9 October 2019

Prototype definitions » PrototypeBase » Prototype/Item » Prototype/AmmoItem


Ammo used for a gun.


Prototype/AmmoItem — ammo
ammo_type::table of AmmoType or AmmoType
magazine_size::float (optional)
reload_time::float (optional)
Inherited from Prototype/Item
icons, icon, icon_size (IconSpecification)::IconSpecification
stack_size::ItemCountType
burnt_result::string (optional)
close_sound::Sound (optional)
dark_background_icons, dark_background_icon, icon_size (IconSpecification)::IconSpecification (optional)
default_request_amount::ItemCountType (optional)
flags::ItemPrototypeFlags (optional)
fuel_acceleration_multiplier::double (optional)
fuel_category::string (optional)
fuel_emissions_multiplier::double (optional)
fuel_glow_color::Color (optional)
fuel_top_speed_multiplier::double (optional)
fuel_value::Energy (optional)
open_sound::Sound (optional)
pictures::SpriteVariations (optional)
place_as_tile::PlaceAsTile (optional)
place_result::string (optional)
placed_as_equipment_result::string (optional)
rocket_launch_product::ItemProductPrototype (optional)
rocket_launch_products::table (array) of ItemProductPrototype (optional)
subgroup::string (optional)
wire_count::ItemCountType (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from Prototype/Item.

ammo_type

Type: table of AmmoType or AmmoType
When using an array of AmmoType, the AmmoType has an extra property:

  • source_type - AmmoSourceType - Mandatory. - Defines for which kind of entity this ammo type applies. Each entity kind can only be used once per array.

When using a plain AmmoType, the ammo type applies to everything ("default").

Optional properties

magazine_size

Type: float
Default: 1
Number of shots before ammo item is consumed. Must be >= 1.

reload_time

Type: float
Default: 0
Amount of extra time (in ticks) it takes to reload the weapon after depleting the magazine. Must be >= 0.