Prototype/Accumulator

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Revision as of 13:24, 28 October 2018 by Bilka (talk | contribs) (updated)
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Basics

Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: Types/EnergySource

The capacity of the energy source buffer specifies the capacity of the accumulator. Must be an electric energy source.

picture

Type: Types/Sprite

charge_cooldown

Type: Types/uint16

Count of ticks to preserve the animation even when the charging ends.\n\nUsed to prevent rapid blinking of the accumulator with unstable need to use it.

discharge_cooldown

Type: Types/uint16

How long (in ticks) the animation will last after discharge has been initialized.

Optional properties

charge_animation

Type: Types/Animation

charge_light

Type: Types/LightDefinition

discharge_animation

Type: Types/Animation

discharge_light

Type: Types/LightDefinition

circuit_wire_connection_point

Type: Types/WireConnectionPoint

Defines how wires visually connect to this accumulator.

circuit_wire_max_distance

Type: Types/double

Default: 0

The maximum circuit wire distance for this accumulator.

circuit_connector_sprites

Type: Types/CircuitConnectorSprites

The pictures displayed for circuit connections to this accumulator.

default_output_signal

Type: Types/SignalIDConnector

The name of the signal that is the default for when an accumulator is connected to the circuit network.

Example

{
    type = "accumulator",
    name = "accumulator",
    icon = "__base__/graphics/icons/accumulator.png",
    icon_size = 32,
    flags = {"placeable-neutral", "player-creation"},
    minable = {hardness = 0.2, mining_time = 0.5, result = "accumulator"},
    max_health = 150,
    corpse = "medium-remnants",
    collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
    selection_box = {{-1, -1}, {1, 1}},
    drawing_box = {{-1, -1.5}, {1, 1}},
    energy_source =
    {
      type = "electric",
      buffer_capacity = "5MJ",
      usage_priority = "terciary",
      input_flow_limit = "300kW",
      output_flow_limit = "300kW"
    },
    picture =
    {
      filename = "__base__/graphics/entity/accumulator/accumulator.png",
      priority = "extra-high",
      width = 124,
      height = 103,
      shift = {0.6875, -0.203125}
    },
    charge_animation =
    {
      filename = "__base__/graphics/entity/accumulator/accumulator-charge-animation.png",
      width = 138,
      height = 135,
      line_length = 8,
      frame_count = 24,
      shift = {0.46875, -0.640625},
      animation_speed = 0.5
    },

    charge_cooldown = 30,
    charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
    discharge_animation =
    {
      filename = "__base__/graphics/entity/accumulator/accumulator-discharge-animation.png",
      width = 147,
      height = 128,
      line_length = 8,
      frame_count = 24,
      shift = {0.390625, -0.53125},
      animation_speed = 0.5
    },
    discharge_cooldown = 60,
    discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
    vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
    working_sound =
    {
      sound =
      {
        filename = "__base__/sound/accumulator-working.ogg",
        volume = 1
      },
      idle_sound =
      {
        filename = "__base__/sound/accumulator-idle.ogg",
        volume = 0.4
      },
      max_sounds_per_type = 5
    },

    circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
    circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
    circuit_wire_max_distance = default_circuit_wire_max_distance,

    default_output_signal = {type = "virtual", name = "signal-A"}
  }