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Productivity module 3: Difference between revisions

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{{Technology
{{Languages}}
{{:Infobox:Productivity module 3}}


|name=Productivity Module 3
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.


|icon=productivity-module-3
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].


|cost={{icon|science-pack-1|300|Science pack 1}} {{icon|science-pack-2|300|Science pack 2}} {{icon|science-pack-3|300|Science pack 3}} {{icon|alien-science-pack|300|Alien science pack}} {{icon|time icon|60|Time}}
== History ==
{{history|0.17.0|
* Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.}}


|effects={{icon|productivity-module-3||Productivity module 3}}
{{history|0.15.2|
* The "Kovarex enrichment process" is no longer usable with productivity modules.}}


|requirements={{icon|productivity-module-2||Productivity module 2}}
{{history|0.13.0|
* Blueprints support modules.
* Productivity module 3 pollution production reduced from 50% to 10%.}}


{{history|0.9.7|
* Crafting speed penalty reduced from 20% to 15%.
* Productivity module 3 energy consumption reduced from 90% to 80%.}}


}}
{{history|0.9.0|
* Productivity module 3 bonus reduced from 15% to 10%.
* Usage in assembling machines is limited to intermediate products.
* Added crafting speed penalty of 20%.}}


[[Productivity module 3]] increases a modulation capable machine's output by 10%, decreases its speed by 15%, increases pollution by 50%, and increases energy use by 80%.
{{history|0.7.3|
* Restricted use of productivity modules in beacons.}}


Productivity modules have some '''[[Module/Productivity module limitations|usage limitations]]!
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}


== See also ==
== See also ==
* [[Module]]
* [[Research]]


[[Category: Technology]]
* [[Module|Modules]]
** [[Productivity module]]
** [[Productivity module 2]]
 
{{ProductionNav}}
{{C|Modules}}

Revision as of 02:24, 16 September 2019

Productivity module 3.png
Productivity module 3

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
5
Productivity module 3.png
1

Total raw

Time.png
1.9k
+
Copper plate.png
800
+
Iron plate.png
360
+
Plastic bar.png
260
+
Processing unit.png
30

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
5
Productivity module 3.png
1

Total raw

Time.png
2.5k
+
Copper plate.png
2k
+
Iron plate.png
720
+
Plastic bar.png
520
+
Processing unit.png
30

Stack size

50

Energy consumption

+80%

Speed

−15%

Productivity

+10%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.

History

  • 0.17.0:
    • Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
  • 0.15.2:
    • The "Kovarex enrichment process" is no longer usable with productivity modules.
  • 0.13.0:
    • Blueprints support modules.
    • Productivity module 3 pollution production reduced from 50% to 10%.
  • 0.9.7:
    • Crafting speed penalty reduced from 20% to 15%.
    • Productivity module 3 energy consumption reduced from 90% to 80%.
  • 0.9.0:
    • Productivity module 3 bonus reduced from 15% to 10%.
    • Usage in assembling machines is limited to intermediate products.
    • Added crafting speed penalty of 20%.
  • 0.7.3:
    • Restricted use of productivity modules in beacons.
  • 0.7.0:
    • Pollution mechanic introduced.

See also