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Productivity module 3: Difference between revisions

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{{:Productivity module_3/infobox}}
{{:Infobox:Productivity module 3}}


Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Revision as of 23:16, 20 July 2017

Productivity module 3.png
Productivity module 3

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
5
Productivity module 3.png
1

Total raw

Time.png
1.9k
+
Copper plate.png
800
+
Iron plate.png
360
+
Plastic bar.png
260
+
Processing unit.png
30

Recipe

Time.png
60
+
Advanced circuit.png
5
+
Processing unit.png
5
+
Productivity module 2.png
5
Productivity module 3.png
1

Total raw

Time.png
2.5k
+
Copper plate.png
2k
+
Iron plate.png
720
+
Plastic bar.png
520
+
Processing unit.png
30

Stack size

50

Energy consumption

+80%

Speed

−15%

Productivity

+10%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

Productivity module 3 (research).png
3

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also