In other languages: Deutsch 日本語 Nederlands Polski Русский Українська 简体中文

Productivity module: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(New navigation organisation)
m (→‎History: added to history)
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
{{:Productivity module/infobox}}
{{:Infobox:Productivity module}}


Productivity modules add a second purple "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.


'''Productivity modules can only be used to make [[Items#Intermediate products|intermediate products]]. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science packs and engine units.'''
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].


== History ==
{{history|0.17.0|
* Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.}}


Advantages & Disadvantages:
{{history|0.15.2|
* The "Kovarex enrichment process" is no longer usable with productivity modules.}}


* <span style="color:#00BB00"> Creates an additional free item occasionally. </span>
{{history|0.13.0|
* <span style="color:#FF0000"> Increases energy use per cycle. </span>
* Blueprints support modules.
* <span style="color:#FF0000"> Increases pollution generated. </span>
* Productivity module pollution production reduced from 30% to 5%.}}
* <span style="color:#FF0000"> Slows the machine. </span>
 
{{history|0.9.7|
* Crafting speed penalty reduced from 20% to 15%.
* Productivity module energy consumption reduced from 50% to 40%.}}
 
{{history|0.9.0|
* Usage in assembling machines is limited to intermediate products.
* Added crafting speed penalty of 20%.}}
 
{{history|0.7.3|
* Restricted use of productivity modules in beacons.}}
 
{{history|0.7.0|
* Pollution mechanic introduced.}}
 
{{history|0.6.0|
* Introduced}}


== See also ==
== See also ==


* [[Speed module]]
* [[Module|Modules]]
* [[Productivity module 2]]
** [[Productivity module 2]]
* [[Productivity module 3]]
** [[Productivity module 3]]
* [[Efficiency module]]


{{ProductionNav}}
{{ProductionNav}}
{{C|Modules}}

Revision as of 02:23, 16 September 2019

Productivity module.png
Productivity module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
92.5
+
Copper plate.png
80
+
Iron plate.png
30
+
Plastic bar.png
20

Stack size

50

Energy consumption

+40%

Speed

−5%

Productivity

+4%

Pollution

+5%

Prototype type

module

Internal name

productivity-module

Required technologies

Productivity module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Production science pack.png
Productivity module 2.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.

History

  • 0.17.0:
    • Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
  • 0.15.2:
    • The "Kovarex enrichment process" is no longer usable with productivity modules.
  • 0.13.0:
    • Blueprints support modules.
    • Productivity module pollution production reduced from 30% to 5%.
  • 0.9.7:
    • Crafting speed penalty reduced from 20% to 15%.
    • Productivity module energy consumption reduced from 50% to 40%.
  • 0.9.0:
    • Usage in assembling machines is limited to intermediate products.
    • Added crafting speed penalty of 20%.
  • 0.7.3:
    • Restricted use of productivity modules in beacons.
  • 0.7.0:
    • Pollution mechanic introduced.

See also