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Productivity module: Difference between revisions

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#REDIRECT [[Module#Productivity_Module]]
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{{:Productivity module/infobox}}
 
Productivity modules add a second purple "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.
 
'''Productivity modules can only be used to make [[Items#Intermediate products|intermediate products]]. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science packs and engine units.'''
 
 
Advantages & Disadvantages:
 
* <span style="color:#00BB00"> Creates an additional free item occasionally. </span>
* <span style="color:#FF0000"> Increases energy use per cycle. </span>
* <span style="color:#FF0000"> Increases pollution generated. </span>
* <span style="color:#FF0000"> Slows the machine. </span>
 
== See also ==
 
* [[Speed module]]
* [[Productivity module 2]]
* [[Productivity module 3]]
* [[Efficiency module]]

Revision as of 21:38, 5 November 2016

Productivity module/infobox

Productivity modules add a second purple "production bar" at item producing buildings and labs. It fills at the speed of (production - 100%). When it reaches 100%, an extra item (or items, in recipes that result in more than one) is produced.

Productivity modules can only be used to make intermediate products. These are products that cannot directly be placed, but are used in other recipes. Examples include circuits, science packs and engine units.


Advantages & Disadvantages:

  • Creates an additional free item occasionally.
  • Increases energy use per cycle.
  • Increases pollution generated.
  • Slows the machine.

See also